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a549806a11
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removed map folder ffs
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2026-02-01 17:43:28 -07:00 |
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3a04db4b51
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removed duplicate thridperson
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2026-02-01 17:41:57 -07:00 |
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5ef16a5235
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Refector Affix definition, the affix system. item definition (tag pools 1:n)
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2026-02-01 17:39:56 -07:00 |
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0b10c1f406
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Fixed missing c++ referneces. Resolved passive nodes loading. Checked collisions with Items,
Need refactor for generic invisible ground bound to overlap room generation box so scales with child
outstanding close button for passive tree
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2026-01-31 23:58:11 -07:00 |
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97fecc1051
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add missing textures
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2026-01-31 20:41:41 -07:00 |
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43b07cc7b7
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merge
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2026-01-31 20:32:06 -07:00 |
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3191ddbb60
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Merged GameIdea with Newly made ARPG systems
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2026-01-31 20:00:33 -07:00 |
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cfbfc97917
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Merged GameIdea with Newly made ARPG systems
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2026-01-31 19:58:01 -07:00 |
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4d6f24b9b3
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Merge pull request 'TooltipPosition' (#18) from TooltipPosition into master
Reviewed-on: #18
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2025-12-21 00:55:33 +00:00 |
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cfcbe7f0cc
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Fixed z-order for tooltips in inventory, relics, character sheet
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2025-12-20 17:54:41 -07:00 |
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f2be1a3199
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update functions for tooltip to accept rarity colour as one of the constructor overrides
TODO Fix z order logic for inventory
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2025-12-20 17:28:27 -07:00 |
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c8b834a201
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Merge pull request 'Added logic for mouseover on Reagents' (#17) from origin/CraftingLogic into master
Reviewed-on: #17
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2025-12-20 21:27:06 +00:00 |
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c4142b00f4
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Added logic for mouseover on Reagents
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2025-12-20 14:25:38 -07:00 |
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180b21d083
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Merge pull request 'new data tables for affixes' (#16) from TooltipBackground into master
Reviewed-on: #16
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2025-12-20 21:23:50 +00:00 |
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581c32fd01
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new data tables for affixes
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2025-12-20 14:23:21 -07:00 |
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3055e6e62f
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Merge pull request 'Added tooltip logic to inv, relics, and Equip. Need to add logic for subtype in tooltip at some point.' (#15) from TooltipBackground into master
Reviewed-on: #15
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2025-12-20 05:44:47 +00:00 |
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c33b0736a0
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Added tooltip logic to inv, relics, and Equip. Need to add logic for subtype in tooltip at some point.
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2025-12-19 22:44:14 -07:00 |
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fe06346391
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Merge pull request 'Changed Tooltip to have background UI. added sub text for Title to display Item type in the future.' (#14) from TooltipBackground into master
Reviewed-on: #14
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2025-12-20 04:01:55 +00:00 |
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6e3f4b2fa2
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Changed Tooltip to have background UI. added sub text for Title to display Item type in the future.
Need to refactor tooltip initializer logic to incorporate this new element. Hide it for tooltips
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2025-12-19 21:01:04 -07:00 |
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0c2ba2ae63
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Merge pull request 'Removed dependency of tooltip widget to Skill Nodes widgets. Can now be used by other widgets.' (#13) from MigrateTooltip into master
Reviewed-on: #13
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2025-12-18 06:43:24 +00:00 |
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c060623dfa
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corrected merging conflit with bp_skill_node.uasset
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2025-12-17 23:41:18 -07:00 |
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d04bca8098
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Removed dependency of tooltip widget to Skill Nodes widgets. Can now be used by other widgets.
Added default constructors for blanket title/Details, as well as title/stats layout
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2025-12-17 23:31:19 -07:00 |
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f964f8f5e7
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Merge pull request 'origin/StatsAndAttributes' (#10) from origin/StatsAndAttributes into master
Reviewed-on: #10
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2025-12-18 05:46:36 +00:00 |
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202ac662a2
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Made core stats changable from BP_Inventory, fixed derived stats ordering descrepency
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2025-12-17 19:44:37 -07:00 |
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79e2915201
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Finished Core Stats, Derived Stats and the UI Element to hold them,
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2025-12-17 18:57:04 -07:00 |
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2bb66696be
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Added Core and Secondary stats windows, core updates when helm equipped.
Next: Secondary panel
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2025-12-16 23:43:43 -07:00 |
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07c4e74975
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Revamped attribute recalculate function, bp_inventory now handles stat change refreshing.
Next: Build Character Stats & Detail Stats UI
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2025-12-16 16:18:25 -07:00 |
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227b719d61
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Completed Removing zero-value stats next Hook Inventory into Recalculate logic
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2025-12-16 13:32:58 -07:00 |
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82630736a8
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Finished Adding Relic stats logic to playerstats, next will Remove zero-value stats from becoming an issue
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2025-12-16 00:59:18 -07:00 |
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a3fc755f81
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Setup logic for stats, next Implement GetEquippedRelics_ForStats
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2025-12-15 20:31:36 -07:00 |
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33752551f5
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Merge pull request 'Folder Restructure' (#9) from origin/StatsAndAttributes into master
Reviewed-on: #9
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2025-12-15 22:57:32 +00:00 |
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811346e744
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Folder Restructure
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2025-12-15 15:54:57 -07:00 |
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7f867efd97
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Merge pull request 'Finished item logic.' (#8) from ItemLogic into master
Reviewed-on: #8
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2025-12-15 21:38:11 +00:00 |
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3a85294624
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Finished item logic.
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2025-12-15 14:36:27 -07:00 |
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0615dfc3ed
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Merge pull request 'Fixed Reagent list not building bug.' (#7) from ItemLogic into master
Reviewed-on: #7
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2025-12-15 18:35:56 +00:00 |
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ab4782d222
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Fixed Reagent list not building bug.
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2025-12-15 11:34:12 -07:00 |
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7e61ca1e87
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Merge pull request 'ItemLogic' (#6) from ItemLogic into master
Reviewed-on: #6
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2025-12-15 18:22:15 +00:00 |
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3eee9abb88
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Fixed reagent reorder functionality on drag and drop / pickup.
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2025-12-15 11:20:45 -07:00 |
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cb40c2c3a9
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Fixed drop logic to drop outside inventory
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2025-12-15 10:14:34 -07:00 |
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482d6ba390
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Implimented drop logic for reagents, added a global event for inventory refreshes "OninventoryChanged dispatcher"
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2025-12-15 02:21:28 -07:00 |
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d8efe26c7f
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Merge pull request 'EnemyLogic' (#5) from EnemyLogic into master
Reviewed-on: #5
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2025-12-15 07:45:20 +00:00 |
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619542f4d8
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pushing the .gitignore to branch
Merge branch 'master' into EnemyLogic
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2025-12-15 00:43:11 -07:00 |
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431eb16b0f
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Add .gitignore from master
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2025-12-15 00:38:38 -07:00 |
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c17ec046eb
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Add .gitignore
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2025-12-15 07:34:45 +00:00 |
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d913d990c2
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Merge pull request 'Implimented Drop and pickup logic with unique world actors.' (#4) from ItemLogic into master
Reviewed-on: #4
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2025-12-15 07:02:09 +00:00 |
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a6c9aace35
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Implimented Drop and pickup logic with unique world actors.
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2025-12-15 00:00:52 -07:00 |
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c18cb0b69a
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Merge pull request 'ItemLogic' (#3) from ItemLogic into master
Reviewed-on: #3
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2025-12-15 04:57:29 +00:00 |
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7ea414b628
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Changed from default On Drag Drop to a custom made version of On Drag Drop
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2025-12-14 21:43:35 -07:00 |
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d8ff3bd531
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Finished the relic section of the character sheet
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2025-12-14 15:08:18 -07:00 |
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8292d808d6
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Fixed Ring Functionality, Rings behave as expected.
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2025-12-14 10:32:27 -07:00 |
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