Refector Affix definition, the affix system. item definition (tag pools 1:n)
This commit is contained in:
@@ -11,108 +11,26 @@ InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Affix",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Attribute.Dexterity.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Attribute.Hybrid.StrDex.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Attribute.Hybrid.StrInt.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Attribute.Intelligence.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Attribute.Strength.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Cold.Attack.Melee.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Cold.Spell.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Fire.Attack.Melee.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Fire.Spell.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Lightning.Attack.Melee.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Lightning.Spell.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Physical.Attack.Melee.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Damage.Physical.Spell.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Defence.Armour.Percent.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.IncreasedDamage.Fire.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Life.MaxFlat.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Accuracy.Flat.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.AreaOfEffect.Percent.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Chance.DoubleDamage.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Chance.Ignite.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Crit.Chance.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Crit.Damage.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Defence.Dodge.Percent.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.LifeRegen.PercentPerSecond.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Loot.GoldFind.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Loot.MagicFind.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Negative.DamageTaken.Increased.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Range.Spell.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Range.Weapon.T",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Requirements.Strength.Reduced.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Speed.Attack.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Speed.Cast.T1",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix.Speed.Movement.T1",DevComment="")
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+GameplayTagList=(Tag="Mod.Accuracy",DevComment="")
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+GameplayTagList=(Tag="Mod.Ailment.Ignite",DevComment="")
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+GameplayTagList=(Tag="Mod.AreaOfEffect",DevComment="")
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+GameplayTagList=(Tag="Mod.Attack",DevComment="")
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+GameplayTagList=(Tag="Mod.Crit",DevComment="")
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+GameplayTagList=(Tag="Mod.Damage.Cold",DevComment="")
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+GameplayTagList=(Tag="Mod.Damage.Fire",DevComment="")
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+GameplayTagList=(Tag="Mod.Damage.Lightning",DevComment="")
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+GameplayTagList=(Tag="Mod.Damage.Physical",DevComment="")
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+GameplayTagList=(Tag="Mod.Defence.Armour",DevComment="")
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+GameplayTagList=(Tag="Mod.Defence.Dodge",DevComment="")
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+GameplayTagList=(Tag="Mod.Elemental",DevComment="")
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+GameplayTagList=(Tag="Mod.LifeRegen",DevComment="")
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+GameplayTagList=(Tag="Mod.Loot",DevComment="")
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+GameplayTagList=(Tag="Mod.Melee",DevComment="")
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+GameplayTagList=(Tag="Mod.Negative",DevComment="")
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+GameplayTagList=(Tag="Mod.Range",DevComment="")
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+GameplayTagList=(Tag="Mod.Requirements",DevComment="")
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+GameplayTagList=(Tag="Mod.Special.DoubleDamage",DevComment="")
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+GameplayTagList=(Tag="Mod.Speed",DevComment="")
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+GameplayTagList=(Tag="Mod.Spell",DevComment="")
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+GameplayTagList=(Tag="Req.Level",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Dexterity",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Intelligence",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Strength",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Advanced",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Intermediate",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Starter",DevComment="")
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+GameplayTagList=(Tag="Stat.Core.Dexterity",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.Core.Intelligence",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.Core.Strength",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.DamageType.Melee",DevComment="")
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+GameplayTagList=(Tag="Stat.DamageType.Range",DevComment="")
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+GameplayTagList=(Tag="Stat.DamageType.Spell",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Cold",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Fire",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Lightning",DevComment="")
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+GameplayTagList=(Tag="Stat.Hidden.HotbarSlots",DevComment="Hidden Stat")
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+GameplayTagList=(Tag="Stat.Hidden.InventorySlots",DevComment="Hidden Stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxHealth",DevComment="Primary Stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxMana",DevComment="Primary Stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxStamina",DevComment="Primary Stat")
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+GameplayTagList=(Tag="Stat.Secondary.Accuracy.Flat",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.AreaOfEffect.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Armour.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.CastSpeed.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Chance.DoubleDamage.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Chance.Ignite.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Crit.Chance.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Crit.Damage.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Cold.Attack.Melee.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Cold.Attack.Melee.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Cold.Spell.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Cold.Spell.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Fire.Attack.Melee.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Fire.Attack.Melee.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Fire.Spell.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Fire.Spell.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Lightning.Attack.Melee.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Lightning.Attack.Melee.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Lightning.Spell.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Lightning.Spell.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Physical.Attack.Melee.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Physical.Attack.Melee.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Physical.Spell.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Damage.Physical.Spell.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.DamageTaken.Increased.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Dodge.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.IncreasedDamage.Fire.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.LifeRegen.PercentPerSecond",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Loot.GoldFind",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Loot.MagicFind",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.MaxLife.Flat",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.MovementSpeed.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.Requirements.Strength.Reduced.Percent",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.SpellRange.Flat",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.WeaponRange.Flat",DevComment="")
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+GameplayTagList=(Tag="Stat.Secondary.WeaponSpeed.Percent",DevComment="")
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+GameplayTagList=(Tag="UI.Action.Cancel",DevComment="")
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+GameplayTagList=(Tag="UI.Action.Confirm",DevComment="")
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+GameplayTagList=(Tag="UI.Action.NextTab",DevComment="")
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Content/Data/Stats/Affix/DA_Affix_Definition_Library_Main.uasset
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T1.uasset
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Content/Data/Stats/Affix/Prefix/PDA_Prefix_FireDamage_T1.uasset
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Content/Data/Stats/Affix/Prefix/PDA_Prefix_MeleeFire_T1.uasset
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