Fixed missing c++ referneces. Resolved passive nodes loading. Checked collisions with Items,
Need refactor for generic invisible ground bound to overlap room generation box so scales with child outstanding close button for passive tree
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@@ -135,6 +135,7 @@ ManualIPAddress=
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="GroundDrop")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="RoomOverlap")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
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-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
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-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
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Content/Imported/Placeholders/Icons/Amulet1.uasset
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Content/Imported/Placeholders/Icons/Amulet1.uasset
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Content/Imported/Placeholders/Icons/Chest1.uasset
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Content/Imported/Placeholders/Icons/Chest1.uasset
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Content/Imported/Placeholders/Icons/Helmet1.uasset
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Content/Imported/Placeholders/Icons/broadsword.uasset
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Content/Imported/Placeholders/Icons/broadsword.uasset
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@@ -3,6 +3,16 @@
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"EngineAssociation": "5.7",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "ThisWillWork",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine"
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]
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}
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],
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"Plugins": [
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{
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"Name": "ModelingToolsEditorMode",
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