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130995b85d
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Floating damage text on both clients and monsters, fixed a loot lock issue and added a dropowner timer of 0.25s till reset
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2026-02-16 13:06:35 -07:00 |
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fa32d7a834
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Fixed replication handoff to clients when hp changed, all clients recieve correct information
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2026-02-14 11:39:59 -07:00 |
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1a658496c3
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Ploished anim sounds and effects
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2026-02-13 01:06:38 -07:00 |
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8ecc1116c3
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Added attack anim for char, and swing anim for enemy
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2026-02-12 23:57:07 -07:00 |
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4049dbd671
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added dynamic editable loot table, children of a parent loottable can be set per mob
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2026-02-12 20:49:10 -07:00 |
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302163e9fb
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added statsversion integet to bp_tpc, rebuild increpments on repnotify calling a client refresh to show stats in stats panel at the right time (after rebuild stats)
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2026-02-12 11:35:44 -07:00 |
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124b32880c
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Enemy Locomotion implimented via "ABP_Unarmed_AI" client safe.
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2026-02-11 23:47:18 -07:00 |
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7aa08024b9
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Implimented enemy logic, integrated BPI Damageable_ApplyDamage so any invoke will apply ApplyDamage_Server
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2026-02-11 21:19:18 -07:00 |
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9ee40a578f
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Changed things
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2026-02-06 18:42:25 -07:00 |
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c7e7edc23f
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Refactored ui to use arrays instead of maps, removed hudref calls from server RPCs, client needs refresh calls still
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2026-02-03 16:41:18 -07:00 |
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727e0e5aa3
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fixed client side bugs, non-interactable ui, ghost images, refactored map logic in client ui calls to use array instead, maps dont work over server reliable functions, in turn updated rpcs to not make hud calls, needs client refreshs now, mainly tooltip
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2026-02-03 16:10:05 -07:00 |
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15746a72ee
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UpdateToTags
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2026-02-01 22:25:48 -07:00 |
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ab12ea4092
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Updated Affixes to look through folder structure in helper library
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2026-02-01 21:41:04 -07:00 |
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ac634d22e7
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Resolved Compile issue
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2026-02-01 20:19:37 -07:00 |
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6a13cdbeed
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Clean initial commit
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2026-02-01 19:21:47 -07:00 |
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