Implimented enemy logic, integrated BPI Damageable_ApplyDamage so any invoke will apply ApplyDamage_Server

This commit is contained in:
2026-02-11 21:19:18 -07:00
parent 9ee40a578f
commit 7aa08024b9
16 changed files with 38 additions and 19 deletions

View File

@@ -1,5 +1,4 @@
;METADATA=(Diff=true, UseCommands=true)
;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
@@ -61,6 +60,8 @@ NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Stat.Offense.Melee.AttackSpeed",DevComment="Offense stat")
+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeChance",DevComment="Offense stat")
+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeMultiplier",DevComment="Offense stat")
+GameplayTagList=(Tag="Stat.Offense.Melee.Damage.Physical.Attack.Max",DevComment="")
+GameplayTagList=(Tag="Stat.Offense.Melee.Damage.Physical.Attack.Min",DevComment="")
+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Cold",DevComment="Offense stat")
+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Fire",DevComment="Offense stat")
+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Lightning",DevComment="Offense stat")

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