Implimented enemy logic, integrated BPI Damageable_ApplyDamage so any invoke will apply ApplyDamage_Server
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@@ -1,5 +1,4 @@
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;METADATA=(Diff=true, UseCommands=true)
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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@@ -61,6 +60,8 @@ NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Stat.Offense.Melee.AttackSpeed",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeChance",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeMultiplier",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Damage.Physical.Attack.Max",DevComment="")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Damage.Physical.Attack.Min",DevComment="")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Cold",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Fire",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Lightning",DevComment="Offense stat")
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Content/Gameplay/Entities/Enemies/Interface/BPI_Damageable.uasset
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Content/Gameplay/Entities/Enemies/Interface/BPI_Damageable.uasset
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Content/_Core/Input/Actions/IA_Attack.uasset
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Content/_Core/Input/Actions/IA_Attack.uasset
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