1781 lines
180 KiB
Plaintext
1781 lines
180 KiB
Plaintext
Log file open, 11/13/24 21:02:33
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogWindows: Started CrashReportClient (pid=81380)
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LogWindows: Enabling Tpause support
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LogWindows: Custom abort handler registered for crash reporting.
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LogInit: Display: Running engine for game: GameIdeaV5_5
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LogCore: UTS: Unreal Trace Server launched successfully
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LogTrace: Initializing trace...
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LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
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LogTrace: Display: Display Control listening on port 1985
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LogTrace: Finished trace initialization.
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LogCsvProfiler: Display: Metadata set : platform="Windows"
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LogCsvProfiler: Display: Metadata set : config="Development"
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LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630"
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LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5"
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LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] "
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LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i7-13700K"
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LogCsvProfiler: Display: Metadata set : pgoenabled="0"
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LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
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LogCsvProfiler: Display: Metadata set : ltoenabled="0"
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LogCsvProfiler: Display: Metadata set : asan="0"
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LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\James\Documents\Unreal Projects\GameIdeaV5_5\GameIdeaV5_5.uproject"""
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LogCsvProfiler: Display: Metadata set : loginid="1fa8995d4eb0330d8f4761a9c14673d6"
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LogCsvProfiler: Display: Metadata set : llm="0"
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LogStats: Stats thread started at 0.461607
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
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LogInit: Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-124AD0604245A39853A9158D52063611
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Session CrashGUID >====================================================
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LogConfig: No local boot hotfix file found at: [../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
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LogConfig: Display: Loading Windows ini files took 0.04 seconds
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LogConfig: Display: Loading Mac ini files took 0.04 seconds
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LogAudio: Display: Pre-Initializing Audio Device Manager...
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LogConfig: Display: Loading Unix ini files took 0.04 seconds
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LogAudio: Display: AudioInfo: 'OPUS' Registered
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LogConfig: Display: Loading Android ini files took 0.05 seconds
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LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
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LogAudio: Display: AudioInfo: 'OGG' Registered
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LogConfig: Display: Loading IOS ini files took 0.05 seconds
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LogConfig: Display: Loading Linux ini files took 0.05 seconds
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LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
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LogAudio: Display: AudioInfo: 'ADPCM' Registered
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LogAudio: Display: AudioInfo: 'PCM' Registered
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LogConfig: Display: Loading TVOS ini files took 0.05 seconds
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LogConfig: Display: Loading VisionOS ini files took 0.05 seconds
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LogAudio: Display: AudioInfo: 'BINKA' Registered
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LogAudio: Display: AudioInfo: 'RADA' Registered
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LogAudio: Display: Audio Device Manager Pre-Initialized
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LogPluginManager: Looking for build plugins target receipt
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LogPluginManager: Found matching target receipt: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Binaries/Win64/GameIdeaV5_5Editor.target
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LogPluginManager: Looking for enabled plugins target receipt
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LogPluginManager: Found matching target receipt: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Binaries/Win64/GameIdeaV5_5Editor.target
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LogPluginManager: Mounting Engine plugin BlueprintFileUtils
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LogPluginManager: Mounting Engine plugin Bridge
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LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin ChaosClothAsset
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LogPluginManager: Mounting Engine plugin ChaosVD
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LogPluginManager: Mounting Engine plugin CmdLinkServer
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LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver
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LogPluginManager: Mounting Engine plugin EnhancedInput
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LogPluginManager: Mounting Engine plugin Fab
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LogPluginManager: Mounting Engine plugin FastBuildController
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LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities
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LogPluginManager: Mounting Engine plugin MeshPainting
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LogPluginManager: Mounting Engine plugin RenderGraphInsights
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LogPluginManager: Mounting Engine plugin TraceUtilities
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LogPluginManager: Mounting Engine plugin UbaController
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LogPluginManager: Mounting Engine plugin WorldMetrics
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LogPluginManager: Mounting Engine plugin XGEController
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LogPluginManager: Mounting Engine plugin DatasmithContent
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LogAssetRegistry: Display: Asset registry cache read as 84.7 MiB from ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_0.bin
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LogPluginManager: Mounting Engine plugin GLTFExporter
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LogPluginManager: Mounting Engine plugin VariantManager
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LogPluginManager: Mounting Engine plugin VariantManagerContent
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LogPluginManager: Mounting Engine plugin Niagara
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LogPluginManager: Mounting Engine plugin NiagaraSimCaching
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LogPluginManager: Mounting Engine plugin AlembicImporter
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LogPluginManager: Mounting Engine plugin AjaMedia
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LogPluginManager: Mounting Engine plugin AndroidMedia
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LogPluginManager: Mounting Engine plugin AppleProResMedia
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LogPluginManager: Mounting Engine plugin AvfMedia
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LogPluginManager: Mounting Engine plugin BlackmagicMedia
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LogPluginManager: Mounting Engine plugin HAPMedia
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LogPluginManager: Mounting Engine plugin ImgMedia
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LogPluginManager: Mounting Engine plugin MediaCompositing
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LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities
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LogPluginManager: Mounting Engine plugin MediaIOFramework
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LogPluginManager: Mounting Engine plugin MediaPlate
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LogPluginManager: Mounting Engine plugin MediaPlayerEditor
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LogPluginManager: Mounting Engine plugin PixelCapture
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LogPluginManager: Mounting Engine plugin PixelStreaming
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LogPluginManager: Mounting Engine plugin WmfMedia
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LogPluginManager: Mounting Engine plugin WebMMedia
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LogPluginManager: Mounting Engine plugin TcpMessaging
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LogPluginManager: Mounting Engine plugin UdpMessaging
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LogPluginManager: Mounting Engine plugin EOSShared
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LogPluginManager: Mounting Engine plugin OnlineServices
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LogPluginManager: Mounting Engine plugin OnlineBase
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LogPluginManager: Mounting Engine plugin OnlineSubsystem
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LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
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LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
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LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
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LogPluginManager: Mounting Engine plugin InterchangeTests
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LogPluginManager: Mounting Engine plugin CameraCalibrationCore
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LogPluginManager: Mounting Engine plugin LensComponent
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LogPluginManager: Mounting Engine plugin LevelSnapshots
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LogPluginManager: Mounting Engine plugin RemoteControl
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LogPluginManager: Mounting Engine plugin RemoteControlInterception
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LogPluginManager: Mounting Engine plugin MultiUserTakes
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LogPluginManager: Mounting Engine plugin VirtualCamera
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LogPluginManager: Mounting Engine plugin Takes
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LogPluginManager: Mounting Engine plugin VirtualCameraCore
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LogPluginManager: Mounting Engine plugin Paper2D
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LogPluginManager: Mounting Engine plugin AISupport
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LogPluginManager: Mounting Engine plugin VirtualScouting
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LogPluginManager: Mounting Engine plugin AnimationData
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LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
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LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
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LogPluginManager: Mounting Engine plugin ACLPlugin
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LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
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LogPluginManager: Mounting Engine plugin ControlRig
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LogPluginManager: Mounting Engine plugin DeformerGraph
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LogPluginManager: Mounting Engine plugin ControlRigModules
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LogPluginManager: Mounting Engine plugin IKRig
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LogPluginManager: Mounting Engine plugin ControlRigSpline
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LogPluginManager: Mounting Engine plugin LiveLink
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LogPluginManager: Mounting Engine plugin RigLogic
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LogPluginManager: Mounting Engine plugin CameraShakePreviewer
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LogPluginManager: Mounting Engine plugin EngineCameras
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LogPluginManager: Mounting Engine plugin GameplayCameras
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LogPluginManager: Mounting Engine plugin OpenColorIO
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LogPluginManager: Mounting Engine plugin OodleNetwork
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LogPluginManager: Mounting Engine plugin AnimationSharing
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LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
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LogPluginManager: Mounting Engine plugin OpenCVLensDistortion
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LogPluginManager: Mounting Engine plugin Composure
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LogPluginManager: Mounting Engine plugin DumpGPUServices
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LogPluginManager: Mounting Engine plugin GitSourceControl
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LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
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LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting Engine plugin PerforceSourceControl
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LogPluginManager: Mounting Engine plugin PixWinPlugin
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LogPluginManager: Mounting Engine plugin PluginUtils
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LogPluginManager: Mounting Engine plugin PropertyAccessNode
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LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
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LogPluginManager: Mounting Engine plugin RenderDocPlugin
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LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
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LogPluginManager: Mounting Engine plugin SubversionSourceControl
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LogPluginManager: Mounting Engine plugin PlasticSourceControl
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LogPluginManager: Mounting Engine plugin TextureFormatOodle
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LogPluginManager: Mounting Engine plugin UObjectPlugin
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LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin AssetManagerEditor
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LogPluginManager: Mounting Engine plugin BlueprintHeaderView
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LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes
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LogPluginManager: Mounting Engine plugin ChangelistReview
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LogPluginManager: Mounting Engine plugin ColorGrading
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LogPluginManager: Mounting Engine plugin ConsoleVariables
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LogPluginManager: Mounting Engine plugin CryptoKeys
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LogPluginManager: Mounting Engine plugin DataValidation
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LogPluginManager: Mounting Engine plugin EditorDebugTools
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LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
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LogPluginManager: Mounting Engine plugin CurveEditorTools
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LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
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LogPluginManager: Mounting Engine plugin FacialAnimation
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LogPluginManager: Mounting Engine plugin GameplayTagsEditor
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LogPluginManager: Mounting Engine plugin GeometryMode
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LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
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LogPluginManager: Mounting Engine plugin MaterialAnalyzer
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LogPluginManager: Mounting Engine plugin MeshLODToolset
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LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
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LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting Engine plugin ProxyLODPlugin
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LogPluginManager: Mounting Engine plugin PluginBrowser
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LogPluginManager: Mounting Engine plugin SequencerAnimTools
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LogPluginManager: Mounting Engine plugin SpeedTreeImporter
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LogPluginManager: Mounting Engine plugin StylusInput
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LogPluginManager: Mounting Engine plugin UVEditor
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LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
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LogPluginManager: Mounting Engine plugin AutomationUtils
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LogPluginManager: Mounting Engine plugin BackChannel
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LogPluginManager: Mounting Engine plugin ChaosCaching
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LogPluginManager: Mounting Engine plugin ChaosEditor
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LogPluginManager: Mounting Engine plugin ChaosNiagara
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LogPluginManager: Mounting Engine plugin UMGWidgetPreview
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LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
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LogPluginManager: Mounting Engine plugin ChaosUserDataPT
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LogPluginManager: Mounting Engine plugin CharacterAI
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LogPluginManager: Mounting Engine plugin CineCameraRigs
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LogPluginManager: Mounting Engine plugin CineCameraSceneCapture
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LogPluginManager: Mounting Engine plugin ColorCorrectRegions
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LogPluginManager: Mounting Engine plugin Dataflow
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LogPluginManager: Mounting Engine plugin EditorDataStorage
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LogPluginManager: Mounting Engine plugin EditorPerformance
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LogPluginManager: Mounting Engine plugin EditorTelemetry
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LogPluginManager: Mounting Engine plugin FullBodyIK
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LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
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LogPluginManager: Mounting Engine plugin AdvancedRenamer
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LogPluginManager: Mounting Engine plugin GizmoEdMode
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LogPluginManager: Mounting Engine plugin GeometryFlow
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LogPluginManager: Mounting Engine plugin Fracture
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LogPluginManager: Mounting Engine plugin InlineMaterialInstance
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LogPluginManager: Mounting Engine plugin GizmoFramework
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LogPluginManager: Mounting Engine plugin LocalizableMessage
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LogPluginManager: Mounting Engine plugin LowLevelNetTrace
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LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
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LogPluginManager: Mounting Engine plugin NFORDenoise
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LogPluginManager: Mounting Engine plugin PlanarCut
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LogPluginManager: Mounting Engine plugin PlatformCrypto
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LogPluginManager: Mounting Engine plugin RemoteSession
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LogPluginManager: Mounting Engine plugin PythonScriptPlugin
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LogPluginManager: Mounting Engine plugin SkeletalReduction
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LogPluginManager: Mounting Engine plugin StudioTelemetry
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LogPluginManager: Mounting Engine plugin ToolPresets
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LogPluginManager: Mounting Engine plugin VirtualProductionUtilities
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LogPluginManager: Mounting Engine plugin XRCreativeFramework
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LogPluginManager: Mounting Engine plugin InterchangeEditor
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LogPluginManager: Mounting Engine plugin InterchangeAssets
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LogPluginManager: Mounting Engine plugin Interchange
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LogPluginManager: Mounting Engine plugin ActorSequence
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LogPluginManager: Mounting Engine plugin MovieRenderPipeline
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LogPluginManager: Mounting Engine plugin LevelSequenceEditor
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LogPluginManager: Mounting Engine plugin TemplateSequence
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LogPluginManager: Mounting Engine plugin ActorLayerUtilities
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LogPluginManager: Mounting Engine plugin NNERuntimeORT
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LogPluginManager: Mounting Engine plugin SequencerScripting
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LogPluginManager: Mounting Engine plugin NNEDenoiser
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LogPluginManager: Mounting Engine plugin AndroidFileServer
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LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
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LogPluginManager: Mounting Engine plugin AppleImageUtils
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LogPluginManager: Mounting Engine plugin ArchVisCharacter
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LogPluginManager: Mounting Engine plugin AssetTags
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LogPluginManager: Mounting Engine plugin AndroidPermission
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LogPluginManager: Mounting Engine plugin AudioCapture
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LogPluginManager: Mounting Engine plugin WebSocketNetworking
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LogPluginManager: Mounting Engine plugin AudioWidgets
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LogPluginManager: Mounting Engine plugin AudioSynesthesia
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LogPluginManager: Mounting Engine plugin CableComponent
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LogPluginManager: Mounting Engine plugin CustomMeshComponent
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LogPluginManager: Mounting Engine plugin CommonUI
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LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin AppleMoviePlayer
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LogPluginManager: Mounting Engine plugin ChunkDownloader
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LogPluginManager: Mounting Engine plugin ComputeFramework
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LogPluginManager: Mounting Engine plugin GeometryCache
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LogPluginManager: Mounting Engine plugin GooglePAD
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LogPluginManager: Mounting Engine plugin HairStrands
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LogPluginManager: Mounting Engine plugin GeometryScripting
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LogPluginManager: Mounting Engine plugin InputDebugging
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LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
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LogPluginManager: Mounting Engine plugin GeometryProcessing
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LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin HDRIBackdrop
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LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin MeshModelingToolset
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LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
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LogPluginManager: Mounting Engine plugin Metasound
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LogPluginManager: Mounting Engine plugin ModelViewViewModel
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LogPluginManager: Mounting Engine plugin MsQuic
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LogPluginManager: Mounting Engine plugin MobilePatchingUtils
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LogPluginManager: Mounting Engine plugin nDisplayModularFeatures
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LogPluginManager: Mounting Engine plugin nDisplay
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LogPluginManager: Mounting Engine plugin OpenCV
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LogPluginManager: Mounting Engine plugin OpenXR
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LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
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LogPluginManager: Mounting Engine plugin PropertyAccessEditor
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LogPluginManager: Mounting Engine plugin OSC
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LogPluginManager: Mounting Engine plugin RigVM
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LogPluginManager: Mounting Engine plugin SignificanceManager
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LogPluginManager: Mounting Engine plugin ResonanceAudio
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LogPluginManager: Mounting Engine plugin SoundFields
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LogPluginManager: Mounting Engine plugin StateTree
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LogPluginManager: Mounting Engine plugin WaveTable
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LogPluginManager: Mounting Engine plugin USDCore
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LogPluginManager: Mounting Engine plugin SunPosition
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LogPluginManager: Mounting Engine plugin Synthesis
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LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
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LogPluginManager: Mounting Engine plugin XRBase
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LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
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LogPluginManager: Mounting Engine plugin WebMMoviePlayer
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LogPluginManager: Mounting Engine plugin LightMixer
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LogPluginManager: Mounting Engine plugin ObjectMixer
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LogPluginManager: Mounting Engine plugin AMFCodecs
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LogPluginManager: Mounting Engine plugin NVCodecs
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LogPluginManager: Mounting Engine plugin HoldoutComposite
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LogPluginManager: Mounting Engine plugin AVCodecsCore
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LogPluginManager: Mounting Engine plugin ARUtilities
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LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
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LogPluginManager: Mounting Engine plugin MetaHumanSDK
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LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
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LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
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LogPluginManager: Mounting Engine plugin SQLiteCore
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LogPluginManager: Mounting Engine plugin XInputDevice
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LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting Engine plugin DMXProtocol
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting Engine plugin ConcertMain
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LogPluginManager: Mounting Engine plugin VPSettings
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LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
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LogPluginManager: Mounting Engine plugin VPRoles
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LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
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LogPluginManager: Mounting Engine plugin ConcertSyncCore
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LogPluginManager: Mounting Engine plugin MultiUserClient
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LogPluginManager: Mounting Engine plugin ConcertSyncClient
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LogPluginManager: Mounting Engine plugin AppleARKit
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LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate
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LogPluginManager: Mounting Engine plugin ConcertSharedSlate
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LogPluginManager: Mounting Engine plugin ConcertReplicationScripting
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LogConfig: Branch 'LevelSnapshots' had been unloaded. Reloading on-demand took 0.13ms
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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SourceControl: Revision control is disabled
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LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
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LogInit: Using libcurl 8.4.0
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LogInit: - built for Windows
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LogInit: - supports SSL with OpenSSL/1.1.1t
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LogInit: - supports HTTP deflate (compression) using libz 1.3
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_HTTP2
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
|
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
|
|
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
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|
LogInit: - BufferSize = 65536
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LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
|
LogInit: Creating http thread with maximum 2147483647 concurrent requests
|
|
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: Created online subsystem instance for: NULL
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
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LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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LogWindows: File 'WinPixGpuCapturer.dll' does not exist
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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LogNFORDenoise: NFORDenoise function starting up
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LogStudioTelemetry: Display: Starting StudioTelemetry Module
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LogStudioTelemetry: Started StudioTelemetry Session
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LogCUDA: Display: CUDA module ready pending PostEngineInit.
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LogRHI: Using Default RHI: D3D12
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LogRHI: Using Highest Feature Level of D3D12: SM6
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LogRHI: Loading RHI module D3D12RHI
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LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
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LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
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LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 51371462, Revision: 00a1
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LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
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LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 1 output[s]
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LogD3D12RHI: Driver Version: 555.85 (internal:32.0.15.5585, unified:555.85)
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LogD3D12RHI: Driver Date: 5-13-2024
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LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
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LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
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LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 0 output[s]
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LogD3D12RHI: DirectX Agility SDK runtime found.
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LogD3D12RHI: Chosen D3D12 Adapter Id = 0
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LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
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LogInit: ExecutableName: UnrealEditor.exe
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LogInit: Build: ++UE5+Release-5.5-CL-37670630
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LogInit: Platform=WindowsEditor
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LogInit: MachineId=1fa8995d4eb0330d8f4761a9c14673d6
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LogInit: DeviceId=
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LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5
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LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
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LogInit: Net CL: 37670630
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LogInit: OS: Windows 11 (23H2) [10.0.22631.4317] (), CPU: 13th Gen Intel(R) Core(TM) i7-13700K, GPU: NVIDIA GeForce RTX 4070
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LogInit: Compiled (64-bit): Oct 31 2024 22:13:40
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LogInit: Architecture: x64
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LogInit: Build Configuration: Development
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LogInit: Branch Name: ++UE5+Release-5.5
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LogInit: Command Line:
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LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
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LogInit: Allocator: Mimalloc
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LogInit: Installed Engine Build: 1
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LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
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LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini.
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LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini.
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LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini.
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LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms
|
|
LogConfig: Branch 'nDisplayModularFeatures' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'OpenCV' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'OpenXR' had been unloaded. Reloading on-demand took 0.10ms
|
|
LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'SunPosition' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'XRBase' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'AMFCodecs' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'NVCodecs' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'AVCodecsCore' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ARUtilities' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.10ms
|
|
LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'VPSettings' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'VPRoles' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'AppleARKitFaceSupport' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogConfig: Branch 'AppleARKit' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ConcertClientSharedSlate' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ConcertSharedSlate' had been unloaded. Reloading on-demand took 0.11ms
|
|
LogConfig: Branch 'ConcertReplicationScripting' had been unloaded. Reloading on-demand took 0.12ms
|
|
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
|
|
LogStreaming: Display: AsyncLoading2 - Initialized
|
|
LogInit: Object subsystem initialized
|
|
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
|
|
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.setres:1280x720]]
|
|
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
|
|
LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]]
|
|
LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]]
|
|
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
|
|
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
|
|
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
[2024.11.14-04.02.35:855][ 0]LogConfig: Set CVar [[r.VSync:0]]
|
|
[2024.11.14-04.02.35:855][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GBufferFormat:3]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
|
|
[2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
[2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
[2024.11.14-04.02.35:860][ 0]LogRHI: Using Default RHI: D3D12
|
|
[2024.11.14-04.02.35:860][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
|
|
[2024.11.14-04.02.35:860][ 0]LogRHI: Loading RHI module D3D12RHI
|
|
[2024.11.14-04.02.35:860][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
[2024.11.14-04.02.35:860][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
[2024.11.14-04.02.35:860][ 0]LogInit: Selected Device Profile: [WindowsEditor]
|
|
[2024.11.14-04.02.35:860][ 0]LogHAL: Display: Platform has ~ 32 GB [34088267776 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
|
|
[2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
|
|
[2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
[2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
[2024.11.14-04.02.35:862][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
|
|
[2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/Editor.ini]
|
|
[2024.11.14-04.02.35:868][ 0]LogInit: Computer: DESKTOP-FBLCN89
|
|
[2024.11.14-04.02.35:868][ 0]LogInit: User: James
|
|
[2024.11.14-04.02.35:868][ 0]LogInit: CPU Page size=4096, Cores=16
|
|
[2024.11.14-04.02.35:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz
|
|
[2024.11.14-04.02.35:942][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
|
|
[2024.11.14-04.02.35:942][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=63.7GB
|
|
[2024.11.14-04.02.35:942][ 0]LogMemory: Platform Memory Stats for WindowsEditor
|
|
[2024.11.14-04.02.35:942][ 0]LogMemory: Process Physical Memory: 675.88 MB used, 675.88 MB peak
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[2024.11.14-04.02.35:942][ 0]LogMemory: Process Virtual Memory: 714.03 MB used, 714.03 MB peak
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[2024.11.14-04.02.35:942][ 0]LogMemory: Physical Memory: 16542.84 MB used, 15966.27 MB free, 32509.11 MB total
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[2024.11.14-04.02.35:942][ 0]LogMemory: Virtual Memory: 28089.02 MB used, 37188.09 MB free, 65277.11 MB total
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[2024.11.14-04.02.35:942][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
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[2024.11.14-04.02.35:945][ 0]LogWindows: WindowsPlatformFeatures enabled
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[2024.11.14-04.02.35:956][ 0]LogChaosDD: Chaos Debug Draw Startup
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[2024.11.14-04.02.35:957][ 0]LogInit: Physics initialised using underlying interface: Chaos
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[2024.11.14-04.02.35:958][ 0]LogInit: Using OS detected language (en-US).
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[2024.11.14-04.02.35:958][ 0]LogInit: Using OS detected locale (en-CA).
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[2024.11.14-04.02.35:979][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
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[2024.11.14-04.02.35:980][ 0]LogInit: Setting process to per monitor DPI aware
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[2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: Available input methods:
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[2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - (Keyboard).
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[2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
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[2024.11.14-04.02.36:239][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard).
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[2024.11.14-04.02.36:285][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
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[2024.11.14-04.02.36:285][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
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[2024.11.14-04.02.38:082][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
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[2024.11.14-04.02.38:089][ 0]LogHMD: xrEnumerateInstanceExtensionProperties failed, suggests no runtime is installed.
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[2024.11.14-04.02.38:089][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
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[2024.11.14-04.02.38:090][ 0]LogRHI: Using Default RHI: D3D12
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[2024.11.14-04.02.38:090][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
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[2024.11.14-04.02.38:090][ 0]LogRHI: Loading RHI module D3D12RHI
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[2024.11.14-04.02.38:090][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
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[2024.11.14-04.02.38:090][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
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[2024.11.14-04.02.38:090][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
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[2024.11.14-04.02.38:091][ 0]LogWindows: Attached monitors:
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[2024.11.14-04.02.38:091][ 0]LogWindows: resolution: 2715x1527, work area: (0, 0) -> (2715, 1467), device: '\\.\DISPLAY1' [PRIMARY]
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[2024.11.14-04.02.38:091][ 0]LogWindows: Found 1 attached monitors.
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[2024.11.14-04.02.38:091][ 0]LogWindows: Gathering driver information using Windows Setup API
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[2024.11.14-04.02.38:091][ 0]LogRHI: RHI Adapter Info:
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[2024.11.14-04.02.38:091][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070
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[2024.11.14-04.02.38:091][ 0]LogRHI: Driver Version: 555.85 (internal:32.0.15.5585, unified:555.85)
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[2024.11.14-04.02.38:091][ 0]LogRHI: Driver Date: 5-13-2024
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[2024.11.14-04.02.38:092][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id")
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[2024.11.14-04.02.38:092][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
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[2024.11.14-04.02.38:164][ 0]LogNvidiaAftermath: Aftermath initialized
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[2024.11.14-04.02.38:164][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
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[2024.11.14-04.02.38:212][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
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[2024.11.14-04.02.38:212][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device1 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device2 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device3 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device4 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device5 is supported.
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device6 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device7 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device8 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device9 is supported.
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device10 is supported.
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device11 is supported.
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device12 is supported.
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Bindless resources are supported
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Raster order views are supported
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
|
|
[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
|
|
[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
|
|
[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
|
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[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
|
|
[2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Work Graphs are supported
|
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[2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432300)
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[2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432580)
|
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[2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432800)
|
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[2024.11.14-04.02.38:273][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
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[2024.11.14-04.02.38:273][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
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[2024.11.14-04.02.38:274][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB)
|
|
[2024.11.14-04.02.38:274][ 0]LogD3D12RHI: Async texture creation enabled
|
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[2024.11.14-04.02.38:274][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
|
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[2024.11.14-04.02.38:311][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
|
|
[2024.11.14-04.02.38:323][ 0]LogInit: Initializing FReadOnlyCVARCache
|
|
[2024.11.14-04.02.38:334][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -platform=all'
|
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[2024.11.14-04.02.38:334][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -platform=all" ]
|
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
|
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
|
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
|
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[2024.11.14-04.02.38:366][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
|
|
[2024.11.14-04.02.38:366][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
|
[2024.11.14-04.02.38:368][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
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[2024.11.14-04.02.38:369][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
|
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[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
|
|
[2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
|
|
[2024.11.14-04.02.38:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
|
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[2024.11.14-04.02.38:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
|
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[2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
|
|
[2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
|
|
[2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
|
|
[2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
|
|
[2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
|
|
[2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
|
|
[2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
|
|
[2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
|
|
[2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
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[2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
|
|
[2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
|
|
[2024.11.14-04.02.38:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
|
|
[2024.11.14-04.02.38:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
|
|
[2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
|
[2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
|
|
[2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
|
[2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
|
|
[2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
|
|
[2024.11.14-04.02.38:617][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
|
|
[2024.11.14-04.02.38:620][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_TVOS
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SM5
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SM6
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SIM
|
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[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_SM6
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_SM5
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_ES31
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: GLSL_150_ES31
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
|
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[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: VVM_1_0
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
|
|
[2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
|
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[2024.11.14-04.02.38:621][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
|
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[2024.11.14-04.02.38:621][ 0]LogRendererCore: Ray tracing shaders are enabled.
|
|
[2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
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|
[2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
|
[2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
|
|
[2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
[2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
|
|
[2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB)
|
|
[2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
[2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
|
|
[2024.11.14-04.02.38:682][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Data
|
|
[2024.11.14-04.02.38:686][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
|
|
[2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: Installed version at 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
|
|
[2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
|
|
[2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\James\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 49220 --child-id Zen_49220_Startup'
|
|
[2024.11.14-04.02.38:934][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
|
|
[2024.11.14-04.02.38:934][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.253 seconds
|
|
[2024.11.14-04.02.38:944][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
|
|
[2024.11.14-04.02.38:983][ 0]LogDerivedDataCache: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds.
|
|
[2024.11.14-04.02.38:983][ 0]LogDerivedDataCache: Display: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=27.47MBs, RandomWriteSpeed=304.62MBs. Assigned SpeedClass 'Local'
|
|
[2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
|
|
[2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
|
|
[2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
|
|
[2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
|
|
[2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
|
|
[2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
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[2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
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[2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/Shaders/WorkingDirectory/49220/).
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[2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/James/AppData/Local/Temp/UnrealShaderWorkingDir/100EA5364A709B6D48811E933D51C875/'.
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[2024.11.14-04.02.38:987][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
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[2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
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[2024.11.14-04.02.38:990][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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[2024.11.14-04.02.38:995][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
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[2024.11.14-04.02.39:281][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
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[2024.11.14-04.02.44:471][ 0]LogSlate: Using FreeType 2.10.0
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[2024.11.14-04.02.44:484][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
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[2024.11.14-04.02.44:487][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.14-04.02.44:487][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.14-04.02.44:489][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.14-04.02.44:489][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
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[2024.11.14-04.02.44:489][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
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[2024.11.14-04.02.44:489][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
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[2024.11.14-04.02.44:514][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up
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[2024.11.14-04.02.44:520][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_*.bin.
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[2024.11.14-04.02.44:520][ 0]LogEditorDomain: Display: EditorDomain is Disabled
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[2024.11.14-04.02.44:721][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
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[2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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[2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
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[2024.11.14-04.02.44:747][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
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[2024.11.14-04.02.44:747][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
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[2024.11.14-04.02.44:765][ 0]LogDeviceProfileManager: Active device profile: [00000A7442D59000][00000A744329C000 66] WindowsEditor
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[2024.11.14-04.02.44:766][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
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[2024.11.14-04.02.44:769][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
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[2024.11.14-04.02.44:773][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -Device=Win64@DESKTOP-FBLCN89'
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[2024.11.14-04.02.44:773][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -Device=Win64@DESKTOP-FBLCN89" -nocompile -nocompileuat ]
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[2024.11.14-04.02.44:905][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:908][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
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[2024.11.14-04.02.44:908][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
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[2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
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[2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.14-04.02.44:919][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
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[2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
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[2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
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[2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
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[2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
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[2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
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[2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
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[2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
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[2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
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[2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
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[2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
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[2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
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[2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
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[2024.11.14-04.02.45:168][ 0]LogMeshMerging: No distributed automatic mesh merging module available
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[2024.11.14-04.02.45:776][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.81ms
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[2024.11.14-04.02.45:838][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.81ms
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[2024.11.14-04.02.45:885][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.80ms
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[2024.11.14-04.02.45:887][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.80ms
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[2024.11.14-04.02.45:911][ 0]LogTurnkeySupport: Completed device detection: Code = 0
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[2024.11.14-04.02.46:354][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
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[2024.11.14-04.02.46:404][ 0]LogConfig: Branch 'UserVPRoles' had been unloaded. Reloading on-demand took 0.80ms
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[2024.11.14-04.02.46:667][ 0]LogInterchangeEngine: Display: Missing Interchange reimport data for Texture2D /nDisplay/LightCard/T_UVIndicator.T_UVIndicator
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[2024.11.14-04.02.46:667][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
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[2024.11.14-04.02.46:828][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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[2024.11.14-04.02.46:828][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
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[2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: Starting LiveCoding
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[2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
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[2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: First instance in process group "UE_GameIdeaV5_5_0x103f1502", spawning console
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[2024.11.14-04.02.46:845][ 0]LogLiveCoding: Display: Waiting for server
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[2024.11.14-04.02.46:877][ 0]LogSlate: Border
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[2024.11.14-04.02.46:877][ 0]LogSlate: BreadcrumbButton
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[2024.11.14-04.02.46:877][ 0]LogSlate: Brushes.Title
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[2024.11.14-04.02.46:877][ 0]LogSlate: Default
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[2024.11.14-04.02.46:877][ 0]LogSlate: Icons.Save
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[2024.11.14-04.02.46:877][ 0]LogSlate: Icons.Toolbar.Settings
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[2024.11.14-04.02.46:877][ 0]LogSlate: ListView
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[2024.11.14-04.02.46:877][ 0]LogSlate: SoftwareCursor_CardinalCross
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[2024.11.14-04.02.46:877][ 0]LogSlate: SoftwareCursor_Grab
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[2024.11.14-04.02.46:877][ 0]LogSlate: TableView.DarkRow
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[2024.11.14-04.02.46:877][ 0]LogSlate: TableView.Row
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[2024.11.14-04.02.46:877][ 0]LogSlate: TreeView
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[2024.11.14-04.02.47:003][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
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[2024.11.14-04.02.47:007][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.117 ms
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[2024.11.14-04.02.47:025][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.77ms
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[2024.11.14-04.02.47:063][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
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[2024.11.14-04.02.47:063][ 0]LogInit: XR: MultiViewport is Disabled
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[2024.11.14-04.02.47:063][ 0]LogInit: XR: Mobile Multiview is Disabled
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[2024.11.14-04.02.47:063][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-FBLCN89: (Name=DESKTOP-FBLCN89, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
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[2024.11.14-04.02.47:114][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E8AD460775CA4F5A8000000000009F00 | Instance: 327D97E74CF1ED296EAEC981A3161996 (DESKTOP-FBLCN89-49220).
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[2024.11.14-04.02.47:295][ 0]LogPixelStreaming: Initialising Pixel Streaming settings.
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[2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
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[2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
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[2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
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[2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
|
|
[2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
|
|
[2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
|
|
[2024.11.14-04.02.47:330][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
|
|
[2024.11.14-04.02.47:338][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
|
|
[2024.11.14-04.02.47:339][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
|
[2024.11.14-04.02.47:339][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55438'.
|
|
[2024.11.14-04.02.47:341][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.200' to multicast group '230.0.0.1:6666'
|
|
[2024.11.14-04.02.47:543][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
|
|
[2024.11.14-04.02.47:691][ 0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings.
|
|
[2024.11.14-04.02.47:692][ 0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings.
|
|
[2024.11.14-04.02.47:756][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.82ms
|
|
[2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
|
|
[2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics)
|
|
[2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics)
|
|
[2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: No NPU adapter found!
|
|
[2024.11.14-04.02.48:640][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
|
|
[2024.11.14-04.02.48:641][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
|
|
[2024.11.14-04.02.48:656][ 0]LogMetaSound: MetaSound Engine Initialized
|
|
[2024.11.14-04.02.49:353][ 0]LogHttpServerModule: Starting all listeners...
|
|
[2024.11.14-04.02.49:353][ 0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010
|
|
[2024.11.14-04.02.49:353][ 0]LogHttpServerModule: All listeners started
|
|
[2024.11.14-04.02.49:365][ 0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020
|
|
[2024.11.14-04.02.49:396][ 0]LogConfig: Branch 'RemoteControlProtocolWidgets' had been unloaded. Reloading on-demand took 0.87ms
|
|
[2024.11.14-04.02.49:562][ 0]LogConfig: Branch 'VirtualScoutingSettings' had been unloaded. Reloading on-demand took 0.80ms
|
|
[2024.11.14-04.02.49:666][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.14-04.02.49:685][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.14-04.02.49:731][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.88ms
|
|
[2024.11.14-04.02.49:760][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.77ms
|
|
[2024.11.14-04.02.50:133][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
|
|
[2024.11.14-04.02.50:306][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
|
|
[2024.11.14-04.02.50:339][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
|
|
[2024.11.14-04.02.50:339][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
|
|
[2024.11.14-04.02.50:597][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
|
[2024.11.14-04.02.50:610][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
|
|
[2024.11.14-04.02.50:615][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2024.11.14-04.02.50:615][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
|
|
[2024.11.14-04.02.50:726][ 0]LogDisplayClusterModule: Instantiating subsystem managers...
|
|
[2024.11.14-04.02.50:726][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: none
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet_barrier
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet_barrier
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: nvidia
|
|
[2024.11.14-04.02.50:727][ 0]LogDisplayClusterModule: DisplayCluster module has been started
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjectionVIOSO: VIOSO API(1,6,19,90) was initialized from file '../../../Engine/Plugins/Runtime/nDisplay/Source/ThirdParty/VIOSO/DLL/ViosoWarpBlend64.dll'.
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module has been instantiated
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module startup
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <camera> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: camera
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: camera
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <domeprojection> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <easyblend> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <link> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: link
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: link
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <manual> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: manual
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: manual
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <mpcdi> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <mesh> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <simple> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: simple
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: simple
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering <vioso> projection policy factory...
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso
|
|
[2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module has started
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module has been instantiated
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module startup
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Registering <InFrustumFit> warp policy factory...
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterRender: Registering factory for warp policy type: InFrustumFit
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterRender: Registered factory for warp policy type: InFrustumFit
|
|
[2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module has started
|
|
[2024.11.14-04.02.50:814][ 0]LogDisplayClusterRemoteControlInterceptor: DisplayClusterRemoteControlInterceptor has been registered
|
|
[2024.11.14-04.02.50:818][ 0]LogDisplayClusterMedia: Starting module 'DisplayClusterMedia'...
|
|
[2024.11.14-04.02.50:991][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
|
|
[2024.11.14-04.02.51:007][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:010][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:012][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:016][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:019][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:023][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:026][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:030][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:037][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:046][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:048][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:051][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:054][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:057][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:059][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:062][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:065][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:068][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:071][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:099][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:105][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:108][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:111][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
|
|
[2024.11.14-04.02.51:113][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
|
|
[2024.11.14-04.02.51:213][ 0]LogCollectionManager: Loaded 0 collections in 0.001808 seconds
|
|
[2024.11.14-04.02.51:215][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Collections/' took 0.00s
|
|
[2024.11.14-04.02.51:215][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Developers/James/Collections/' took 0.00s
|
|
[2024.11.14-04.02.51:218][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Collections/' took 0.00s
|
|
[2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
|
|
[2024.11.14-04.02.51:403][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
|
|
[2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
|
|
[2024.11.14-04.02.51:403][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
|
|
[2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
|
|
[2024.11.14-04.02.51:404][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
|
|
[2024.11.14-04.02.51:413][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
|
|
[2024.11.14-04.02.51:413][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
|
|
[2024.11.14-04.02.51:427][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-14T04:02:51.427Z using C
|
|
[2024.11.14-04.02.51:428][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.22621.4036.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=GameIdeaV5_5, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay]
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[2024.11.14-04.02.51:429][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.14-04.02.51:430][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
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[2024.11.14-04.02.51:444][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
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[2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
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[2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
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[2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000360
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[2024.11.14-04.02.51:448][ 0]LogFab: Display: Logging in using persist
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[2024.11.14-04.02.51:464][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.0.200'
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[2024.11.14-04.02.51:510][ 0]LogUObjectArray: 55394 objects as part of root set at end of initial load.
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[2024.11.14-04.02.51:510][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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[2024.11.14-04.02.51:519][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 42837 public script object entries (1137.56 KB)
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[2024.11.14-04.02.51:519][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
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[2024.11.14-04.02.51:650][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.14-04.02.51:650][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
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[2024.11.14-04.02.51:683][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h
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[2024.11.14-04.02.51:683][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode
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[2024.11.14-04.02.51:684][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized
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[2024.11.14-04.02.51:685][ 0]LogEngine: Initializing Engine...
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[2024.11.14-04.02.51:699][ 0]LogStylusInput: Initializing StylusInput subsystem.
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[2024.11.14-04.02.51:932][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
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[2024.11.14-04.02.51:982][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
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[2024.11.14-04.02.52:021][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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[2024.11.14-04.02.52:021][ 0]LogInit: Texture streaming: Enabled
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[2024.11.14-04.02.52:031][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5
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[2024.11.14-04.02.52:043][ 0]LogAudio: Display: Initializing Audio Device Manager...
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[2024.11.14-04.02.52:054][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
|
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[2024.11.14-04.02.52:058][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
|
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[2024.11.14-04.02.52:058][ 0]LogAudio: Display: Audio Device Manager Initialized
|
|
[2024.11.14-04.02.52:058][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
|
|
[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
|
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Sample Rate: 48000
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
|
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
|
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Max Channels (voices): 32
|
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[2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
|
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[2024.11.14-04.02.52:059][ 0]LogAudio: Display: AudioDevice MaxSources: 32
|
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[2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
|
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[2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
|
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[2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
|
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[2024.11.14-04.02.52:068][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
|
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[2024.11.14-04.02.52:107][ 0]LogAudioMixer: Display: Using Audio Hardware Device Panasonic-TV (NVIDIA High Definition Audio)
|
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[2024.11.14-04.02.52:108][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
|
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[2024.11.14-04.02.52:123][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
|
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[2024.11.14-04.02.52:123][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
|
|
[2024.11.14-04.02.52:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
|
|
[2024.11.14-04.02.52:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
|
|
[2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
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[2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
|
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[2024.11.14-04.02.52:128][ 0]LogInit: FAudioDevice initialized with ID 1.
|
|
[2024.11.14-04.02.52:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
|
|
[2024.11.14-04.02.52:128][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
|
|
[2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
|
|
[2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
|
|
[2024.11.14-04.02.52:139][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
|
|
[2024.11.14-04.02.52:143][ 0]LogInit: Undo buffer set to 256 MB
|
|
[2024.11.14-04.02.52:143][ 0]LogInit: Transaction tracking system initialized
|
|
[2024.11.14-04.02.52:166][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/SourceControl/UncontrolledChangelists.json
|
|
[2024.11.14-04.02.52:291][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.90ms
|
|
[2024.11.14-04.02.52:294][ 0]LocalizationService: Localization service is disabled
|
|
[2024.11.14-04.02.52:325][ 0]LogTimingProfiler: Initialize
|
|
[2024.11.14-04.02.52:327][ 0]LogTimingProfiler: OnSessionChanged
|
|
[2024.11.14-04.02.52:327][ 0]LoadingProfiler: Initialize
|
|
[2024.11.14-04.02.52:327][ 0]LoadingProfiler: OnSessionChanged
|
|
[2024.11.14-04.02.52:328][ 0]LogNetworkingProfiler: Initialize
|
|
[2024.11.14-04.02.52:330][ 0]LogNetworkingProfiler: OnSessionChanged
|
|
[2024.11.14-04.02.52:330][ 0]LogMemoryProfiler: Initialize
|
|
[2024.11.14-04.02.52:330][ 0]LogMemoryProfiler: OnSessionChanged
|
|
[2024.11.14-04.02.52:687][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/' took 0.01s
|
|
[2024.11.14-04.02.52:721][ 0]LogVCamCore: Overriding Settings->bEnableUserSettings = true because it is required for VCam to work properly.
|
|
[2024.11.14-04.02.52:734][ 0]LogPython: Using Python 3.11.8
|
|
[2024.11.14-04.02.53:609][ 0]LogPython: Display: Preparing to install python dependencies into: C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/Lib/site-packages
|
|
[2024.11.14-04.02.53:609][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)"
|
|
[2024.11.14-04.02.53:917][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/merged_requirements.in" "C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/merged_requirements.txt"
|
|
[2024.11.14-04.02.54:124][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62
|
|
[2024.11.14-04.02.54:124][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.24.4 <=> numpy==1.24.4
|
|
[2024.11.14-04.02.54:170][ 0]LogCUDA: Display: Initialising CUDA API...
|
|
[2024.11.14-04.02.54:171][ 0]LogCUDA: Display: CUDA API initialised successfully.
|
|
[2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Found 1 CUDA capable devices.
|
|
[2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 4070".
|
|
[2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0...
|
|
[2024.11.14-04.02.54:263][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 4070".
|
|
[2024.11.14-04.02.54:263][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126)
|
|
[2024.11.14-04.02.54:263][ 0]LogWindows: File 'amfrt64.dll' does not exist
|
|
[2024.11.14-04.02.54:287][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations).
|
|
[2024.11.14-04.02.54:378][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized.
|
|
[2024.11.14-04.02.54:498][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error.
|
|
[2024.11.14-04.02.54:498][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
|
|
[2024.11.14-04.02.54:528][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
|
|
[2024.11.14-04.02.54:783][ 0]LogEditorDataStorage: Initializing
|
|
[2024.11.14-04.02.54:785][ 0]LogEditorDataStorage: Initialized
|
|
[2024.11.14-04.02.54:787][ 0]LogWindows: Attached monitors:
|
|
[2024.11.14-04.02.54:787][ 0]LogWindows: resolution: 2715x1527, work area: (0, 0) -> (2715, 1467), device: '\\.\DISPLAY1' [PRIMARY]
|
|
[2024.11.14-04.02.54:787][ 0]LogWindows: Found 1 attached monitors.
|
|
[2024.11.14-04.02.54:787][ 0]LogWindows: Gathering driver information using Windows Setup API
|
|
[2024.11.14-04.02.54:846][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
|
|
[2024.11.14-04.02.55:752][ 0]LogAssetRegistry: Display: Asset registry cache written as 84.7 MiB to ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_*.bin
|
|
[2024.11.14-04.02.57:522][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
|
|
[2024.11.14-04.02.57:526][ 0]SourceControl: Revision control is disabled
|
|
[2024.11.14-04.02.57:527][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 24.751
|
|
[2024.11.14-04.02.57:529][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
|
|
[2024.11.14-04.02.57:537][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
|
|
[2024.11.14-04.02.57:538][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
|
|
[2024.11.14-04.02.57:555][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
|
|
[2024.11.14-04.02.57:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
|
|
[2024.11.14-04.02.57:905][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'.
|
|
[2024.11.14-04.02.57:905][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main
|
|
[2024.11.14-04.02.57:938][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
|
|
[2024.11.14-04.02.57:951][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
|
|
[2024.11.14-04.02.57:952][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
|
|
[2024.11.14-04.02.57:952][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.047ms to complete.
|
|
[2024.11.14-04.02.57:971][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 25.195
|
|
[2024.11.14-04.02.58:110][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
|
|
[2024.11.14-04.02.58:220][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.14-04.02.58:251][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.14-04.02.58:282][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.14-04.02.58:312][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
|
|
[2024.11.14-04.02.58:392][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:397][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:398][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:403][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:403][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:408][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:409][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:414][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:414][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:419][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:419][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:424][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:424][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:428][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:428][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:432][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:432][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:436][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:437][ 0]LogPakFile: Initializing PakPlatformFile
|
|
[2024.11.14-04.02.58:441][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
|
|
[2024.11.14-04.02.58:734][ 0]LogSlate: Took 0.003804 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
|
|
[2024.11.14-04.02.58:738][ 0]LogSlate: Took 0.003066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
|
|
[2024.11.14-04.02.58:744][ 0]LogSlate: Took 0.002903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
|
|
[2024.11.14-04.02.58:770][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1
|
|
[2024.11.14-04.02.58:784][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha
|
|
[2024.11.14-04.02.58:787][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha
|
|
[2024.11.14-04.02.58:787][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.14-04.02.58:841][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.14-04.02.58:841][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.14-04.02.58:850][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha
|
|
[2024.11.14-04.02.58:855][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha
|
|
[2024.11.14-04.02.58:855][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG...
|
|
[2024.11.14-04.02.58:884][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG
|
|
[2024.11.14-04.02.58:884][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha...
|
|
[2024.11.14-04.02.59:049][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 81.42 ms. Compile time 23.93 ms, link time 57.45 ms.
|
|
[2024.11.14-04.02.59:124][ 0]LogStall: Startup...
|
|
[2024.11.14-04.02.59:126][ 0]LogStall: Startup complete.
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin VirtualScouting SupportedTargetPlatforms value in project descriptor (Win64, Linux) differs from value in plugin descriptor (Win64)
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin nDisplay SupportedTargetPlatforms value in project descriptor (Win64) differs from value in plugin descriptor (Win64, Linux)
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AjaMedia MarketplaceURL value in project descriptor () differs from value in plugin descriptor (com.epicgames.launcher://ue/marketplace/content/91088fb17fb04b6b9eda41aaf8fda21e)
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin BlackmagicMedia MarketplaceURL value in project descriptor () differs from value in plugin descriptor (com.epicgames.launcher://ue/marketplace/content/433d28bdfb764ec5b2e60c4f45d5cb5c)
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AppleARKit SupportedTargetPlatforms value in project descriptor (IOS) differs from value in plugin descriptor (IOS, Win64, Mac, Linux, Android)
|
|
[2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AppleARKitFaceSupport SupportedTargetPlatforms value in project descriptor (IOS) differs from value in plugin descriptor (IOS, Win64, Mac, Linux, Android)
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[2024.11.14-04.02.59:157][ 0]LogLoad: (Engine Initialization) Total time: 26.38 seconds
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[2024.11.14-04.02.59:317][ 0]LogAssetRegistry: AssetRegistryGather time 0.1893s: AssetDataDiscovery 0.1304s, AssetDataGather 0.0078s, StoreResults 0.0511s. Wall time 14.8050s.
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NumCachedDirectories 0. NumUncachedDirectories 2024. NumCachedFiles 9358. NumUncachedFiles 0.
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BackgroundTickInterruptions 26.
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[2024.11.14-04.02.59:334][ 0]LogSourceControl: Uncontrolled asset enumeration started...
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[2024.11.14-04.02.59:336][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
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[2024.11.14-04.02.59:353][ 0]LogContentStreaming: Texture pool size now 1000 MB
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[2024.11.14-04.02.59:353][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
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[2024.11.14-04.02.59:401][ 0]LogSlate: Took 0.004014 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
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[2024.11.14-04.02.59:491][ 0]LogAutomationController: Ignoring very large delta of 16864926.16 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
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[2024.11.14-04.02.59:491][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.11.14-04.02.59:495][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started...
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[2024.11.14-04.02.59:596][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 101.361 ms
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[2024.11.14-04.02.59:666][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
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[2024.11.14-04.02.59:744][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
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[2024.11.14-04.02.59:751][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 85.622 ms (total: 186.984 ms)
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[2024.11.14-04.02.59:758][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: GameIdeaV5_5Editor Win64 Development
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[2024.11.14-04.02.59:818][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.484212 seconds (Found 9334 uncontrolled assets)
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[2024.11.14-04.03.00:034][ 2]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
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[2024.11.14-04.03.00:130][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.657313
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[2024.11.14-04.03.00:131][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
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[2024.11.14-04.03.00:132][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.683846
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[2024.11.14-04.03.00:289][ 12]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
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[2024.11.14-04.03.00:419][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.960496
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[2024.11.14-04.03.00:420][ 25]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 912979307
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[2024.11.14-04.03.00:420][ 25]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.960496, Update Interval: 322.649017
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[2024.11.14-04.03.00:578][ 39]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 1bc...26b Access[Expires: 2024.11.14-06.03.01 Remaining: 7200.02] Refresh[Expires: 2025-05-12T09:56:30.197Z Remaining: 15486809.20] State: Valid
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[2024.11.14-04.03.00:589][ 40]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
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[2024.11.14-04.03.00:762][ 56]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
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[2024.11.14-04.03.00:762][ 56]LogFab: Display: User logged in
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[2024.11.14-04.03.00:763][ 56]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
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[2024.11.14-04.03.00:916][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[<Redacted>], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9wTwcY_73EiBZUHnVjyf_Q-H2f3uEfoP0CZytsdtv81FA]
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[2024.11.14-04.03.05:231][374]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
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[2024.11.14-04.03.06:102][402]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
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[2024.11.14-04.03.25:650][737]LogSlate: Took 0.004329 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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[2024.11.14-04.04.03:691][959]LogSlate: Window 'Loading Many Assets' being destroyed
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[2024.11.14-04.04.03:699][959]Message dialog closed, result: Yes, title: Loading Many Assets, text: About to load 267 assets. Are you sure you want to continue?
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[2024.11.14-04.04.03:764][959]LogStreaming: Display: FlushAsyncLoading(432): 1 QueuedPackages, 0 AsyncPackages
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[2024.11.14-04.04.03:773][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x400 (Required Memory Estimate: 0.108694 MB)...
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[2024.11.14-04.04.03:776][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x300 (Required Memory Estimate: 0.108694 MB)...
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[2024.11.14-04.04.03:777][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400
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[2024.11.14-04.04.03:777][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300
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[2024.11.14-04.04.03:780][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x400 (Required Memory Estimate: 0.077385 MB)...
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[2024.11.14-04.04.03:780][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400
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[2024.11.14-04.04.03:783][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x300 (Required Memory Estimate: 0.077385 MB)...
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[2024.11.14-04.04.03:784][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300
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[2024.11.14-04.04.03:786][959]LogStaticMesh: Display: Building static mesh Wall_500x500 (Required Memory Estimate: 0.22887 MB)...
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[2024.11.14-04.04.03:787][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500
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[2024.11.14-04.04.03:790][959]LogStaticMesh: Display: Building static mesh Wall_400x400 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.04.03:790][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400
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[2024.11.14-04.04.03:793][959]LogStaticMesh: Display: Building static mesh Wall_400x300 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.04.03:794][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300
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[2024.11.14-04.04.03:796][959]LogStaticMesh: Display: Building static mesh Wall_400x200 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.04.03:797][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200
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[2024.11.14-04.04.03:804][959]LogStaticMesh: Display: Building static mesh SM_AssetPlatform (Required Memory Estimate: 5.81496 MB)...
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[2024.11.14-04.04.03:807][959]LogStaticMesh: Display: Building static mesh Pillar_50x500 (Required Memory Estimate: 0.064754 MB)...
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[2024.11.14-04.04.03:808][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Pillar_50x500.Pillar_50x500
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[2024.11.14-04.04.03:820][959]LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Architecture/SM_AssetPlatform.SM_AssetPlatform
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[2024.11.14-04.04.03:956][959]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512.
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[2024.11.14-04.04.03:980][959]LogStaticMesh: Display: Building static mesh Skybox (Required Memory Estimate: 8.176789 MB)...
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[2024.11.14-04.04.03:980][959]LogStaticMesh: Display: Building static mesh SM_Arrows (Required Memory Estimate: 7.34934 MB)...
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[2024.11.14-04.04.03:997][959]LogStaticMesh: Display: Building static mesh SM_Lamp_Wall (Required Memory Estimate: 1.53159 MB)...
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[2024.11.14-04.04.04:000][959]LogStaticMesh: Built static mesh [0.03s] /Game/StarterContent/Blueprints/Assets/SM_Arrows.SM_Arrows
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[2024.11.14-04.04.04:001][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Lamp_Wall.SM_Lamp_Wall
|
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[2024.11.14-04.04.04:006][959]LogStaticMesh: Built static mesh [0.04s] /Game/StarterContent/Blueprints/Assets/Skybox.Skybox
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[2024.11.14-04.04.04:133][959]LogStaticMesh: Display: Building static mesh SM_Lamp_Ceiling (Required Memory Estimate: 3.860829 MB)...
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[2024.11.14-04.04.04:142][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling
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[2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh MaterialSphere (Required Memory Estimate: 1.096681 MB)...
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[2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh Shape_Sphere (Required Memory Estimate: 1.522745 MB)...
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[2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh Shape_QuadPyramid (Required Memory Estimate: 0.020575 MB)...
|
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[2024.11.14-04.04.04:693][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_QuadPyramid.Shape_QuadPyramid
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[2024.11.14-04.04.04:695][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/MaterialSphere.MaterialSphere
|
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[2024.11.14-04.04.04:695][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere
|
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[2024.11.14-04.04.04:736][959]LogStaticMesh: Display: Building static mesh SM_Chair (Required Memory Estimate: 2.53377 MB)...
|
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[2024.11.14-04.04.04:738][959]LogStaticMesh: Display: Building static mesh SM_GlassWindow (Required Memory Estimate: 0.81873 MB)...
|
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[2024.11.14-04.04.04:740][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow
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[2024.11.14-04.04.04:740][959]LogStaticMesh: Display: Building static mesh SM_CornerFrame (Required Memory Estimate: 0.708474 MB)...
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[2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_DoorFrame (Required Memory Estimate: 0.161426 MB)...
|
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[2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_PillarFrame (Required Memory Estimate: 0.986264 MB)...
|
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[2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_PillarFrame300 (Required Memory Estimate: 0.986264 MB)...
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[2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_WindowFrame (Required Memory Estimate: 0.209651 MB)...
|
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[2024.11.14-04.04.04:741][959]LogStaticMesh: Adjacency [0.00s], tris: 1782, UVs 1
|
|
[2024.11.14-04.04.04:741][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame
|
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[2024.11.14-04.04.04:742][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_WindowFrame.SM_WindowFrame
|
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[2024.11.14-04.04.04:743][959]LogStaticMesh: Display: Building static mesh SM_Statue (Required Memory Estimate: 6.357609 MB)...
|
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[2024.11.14-04.04.04:743][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_CornerFrame.SM_CornerFrame
|
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[2024.11.14-04.04.04:744][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_PillarFrame.SM_PillarFrame
|
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[2024.11.14-04.04.04:744][959]LogStaticMesh: Display: Building static mesh SM_TableRound (Required Memory Estimate: 6.824255 MB)...
|
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[2024.11.14-04.04.04:744][959]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
|
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[2024.11.14-04.04.04:744][959]LogStaticMesh: Leaves [0.00s]
|
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[2024.11.14-04.04.04:745][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_PillarFrame300.SM_PillarFrame300
|
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[2024.11.14-04.04.04:759][959]LogStaticMesh: Adjacency [0.00s], tris: 4320, UVs 2
|
|
[2024.11.14-04.04.04:763][959]LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Props/SM_Statue.SM_Statue
|
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[2024.11.14-04.04.04:770][959]LogStaticMesh: Clustering [0.01s]. Ratio: 1.029412
|
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[2024.11.14-04.04.04:770][959]LogChaosDD: Creating Chaos Debug Draw Scene for world StarterMap
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[2024.11.14-04.04.04:771][959]LogStaticMesh: Leaves [0.00s]
|
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[2024.11.14-04.04.04:790][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Minimal_Default
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[2024.11.14-04.04.04:800][959]LogStaticMesh: Reduce [0.06s]
|
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[2024.11.14-04.04.04:818][959]LogStaticMesh: Display: Building static mesh SM_ColorCalibrator (Required Memory Estimate: 59.138803 MB)...
|
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[2024.11.14-04.04.04:818][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Advanced_Lighting
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[2024.11.14-04.04.04:828][959]LogStaticMesh: Fallback [0.03s], num tris: 816
|
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[2024.11.14-04.04.04:828][959]LogStaticMesh: ConstrainClusters:
|
|
[2024.11.14-04.04.04:828][959]LogStaticMesh: Input: 28 Clusters, 3546 Triangles and 3467 Vertices
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[2024.11.14-04.04.04:828][959]LogStaticMesh: Output without splits: 28 Clusters, 3546 Triangles and 3505 Vertices
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[2024.11.14-04.04.04:828][959]LogStaticMesh: Output with splits: 28 Clusters, 3546 Triangles and 3505 Vertices
|
|
[2024.11.14-04.04.04:828][959]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 28, Slow Path Clusters: 0, 1 Material: 28, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
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[2024.11.14-04.04.04:830][959]LogStaticMesh: WritePages:
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[2024.11.14-04.04.04:830][959]LogStaticMesh: Root: GPU size: 32420 bytes. 1 Pages. 32420.000 bytes per page (98.938% utilization).
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[2024.11.14-04.04.04:830][959]LogStaticMesh: Streaming: GPU size: 11936 bytes. 1 Pages (1 with relative encoding). 11936.000 bytes per page (9.106% utilization).
|
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[2024.11.14-04.04.04:830][959]LogStaticMesh: Page data disk size: 40440 bytes. Fixup data size: 256 bytes.
|
|
[2024.11.14-04.04.04:830][959]LogStaticMesh: Total GPU size: 44356 bytes, Total disk size: 40696 bytes.
|
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[2024.11.14-04.04.04:830][959]LogStaticMesh: Encode [0.00s]
|
|
[2024.11.14-04.04.04:830][959]LogStaticMesh: Nanite build [0.09s]
|
|
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[2024.11.14-04.04.04:833][959]LogStaticMesh: Display: Building static mesh SM_Stairs (Required Memory Estimate: 0.359414 MB)...
|
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[2024.11.14-04.04.04:833][959]LogStaticMesh: Built static mesh [0.10s] /Game/StarterContent/Props/SM_Chair.SM_Chair
|
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[2024.11.14-04.04.04:834][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Stairs.SM_Stairs
|
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[2024.11.14-04.04.04:847][959]LogStaticMesh: Display: Building static mesh SM_Shelf (Required Memory Estimate: 1.011445 MB)...
|
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[2024.11.14-04.04.04:850][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Shelf.SM_Shelf
|
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[2024.11.14-04.04.04:864][959]LogStaticMesh: Display: Building static mesh SM_Rock (Required Memory Estimate: 1.748838 MB)...
|
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[2024.11.14-04.04.04:869][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Rock.SM_Rock
|
|
[2024.11.14-04.04.04:880][959]LogStaticMesh: Reduce [0.11s]
|
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[2024.11.14-04.04.04:880][959]LogStaticMesh: Display: Building static mesh SM_Door (Required Memory Estimate: 2.335407 MB)...
|
|
[2024.11.14-04.04.04:886][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Door.SM_Door
|
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[2024.11.14-04.04.04:887][959]LogStaticMesh: Display: Building static mesh SM_Couch (Required Memory Estimate: 2.819357 MB)...
|
|
[2024.11.14-04.04.04:893][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Couch.SM_Couch
|
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[2024.11.14-04.04.04:904][959]LogStaticMesh: Display: Building static mesh SM_Bush (Required Memory Estimate: 1.356186 MB)...
|
|
[2024.11.14-04.04.04:907][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Bush.SM_Bush
|
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[2024.11.14-04.04.04:908][959]LogStaticMesh: Display: Building static mesh Shape_WideCapsule (Required Memory Estimate: 1.320765 MB)...
|
|
[2024.11.14-04.04.04:911][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_WideCapsule.Shape_WideCapsule
|
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[2024.11.14-04.04.04:911][959]LogStaticMesh: Display: Building static mesh Shape_Wedge_B (Required Memory Estimate: 0.030034 MB)...
|
|
[2024.11.14-04.04.04:912][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Wedge_B.Shape_Wedge_B
|
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[2024.11.14-04.04.04:915][959]LogStaticMesh: Display: Building static mesh Shape_Wedge_A (Required Memory Estimate: 0.030034 MB)...
|
|
[2024.11.14-04.04.04:915][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Wedge_A.Shape_Wedge_A
|
|
[2024.11.14-04.04.04:918][959]LogStaticMesh: Fallback [0.04s], num tris: 1014
|
|
[2024.11.14-04.04.04:918][959]LogStaticMesh: Display: Building static mesh Shape_Tube (Required Memory Estimate: 1.219587 MB)...
|
|
[2024.11.14-04.04.04:919][959]LogStaticMesh: ConstrainClusters:
|
|
[2024.11.14-04.04.04:919][959]LogStaticMesh: Input: 72 Clusters, 8982 Triangles and 10701 Vertices
|
|
[2024.11.14-04.04.04:919][959]LogStaticMesh: Output without splits: 72 Clusters, 8982 Triangles and 10702 Vertices
|
|
[2024.11.14-04.04.04:919][959]LogStaticMesh: Output with splits: 72 Clusters, 8982 Triangles and 10702 Vertices
|
|
[2024.11.14-04.04.04:920][959]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 72, Slow Path Clusters: 0, 1 Material: 72, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Tube.Shape_Tube
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: WritePages:
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Root: GPU size: 31848 bytes. 1 Pages. 31848.000 bytes per page (97.192% utilization).
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Streaming: GPU size: 134076 bytes. 2 Pages (2 with relative encoding). 67038.000 bytes per page (51.146% utilization).
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Page data disk size: 140268 bytes. Fixup data size: 464 bytes.
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Total GPU size: 165924 bytes, Total disk size: 140732 bytes.
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Encode [0.00s]
|
|
[2024.11.14-04.04.04:921][959]LogStaticMesh: Nanite build [0.16s]
|
|
|
|
[2024.11.14-04.04.04:922][959]LogStaticMesh: Display: Building static mesh Shape_TriPyramid (Required Memory Estimate: 0.014286 MB)...
|
|
[2024.11.14-04.04.04:922][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_TriPyramid.Shape_TriPyramid
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[2024.11.14-04.04.04:924][959]LogStaticMesh: Built static mesh [0.18s] /Game/StarterContent/Props/SM_TableRound.SM_TableRound
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[2024.11.14-04.04.04:926][959]LogStaticMesh: Display: Building static mesh Shape_Trim_90_Out (Required Memory Estimate: 0.553905 MB)...
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[2024.11.14-04.04.04:927][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim_90_Out.Shape_Trim_90_Out
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[2024.11.14-04.04.04:930][959]LogStaticMesh: Display: Building static mesh Shape_Trim_90_In (Required Memory Estimate: 0.553905 MB)...
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[2024.11.14-04.04.04:931][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim_90_In.Shape_Trim_90_In
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[2024.11.14-04.04.04:933][959]LogStaticMesh: Display: Building static mesh Shape_Trim (Required Memory Estimate: 0.238303 MB)...
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[2024.11.14-04.04.04:934][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim.Shape_Trim
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[2024.11.14-04.04.04:936][959]LogStaticMesh: Display: Building static mesh Shape_Torus (Required Memory Estimate: 3.643354 MB)...
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[2024.11.14-04.04.04:940][959]LogStaticMesh: Display: Building static mesh Shape_Plane (Required Memory Estimate: 0.059427 MB)...
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[2024.11.14-04.04.04:940][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Plane.Shape_Plane
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[2024.11.14-04.04.04:943][959]LogStaticMesh: Display: Building static mesh Shape_Pipe_90 (Required Memory Estimate: 1.024189 MB)...
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[2024.11.14-04.04.04:944][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Shapes/Shape_Torus.Shape_Torus
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[2024.11.14-04.04.04:946][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe_90.Shape_Pipe_90
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[2024.11.14-04.04.04:947][959]LogStaticMesh: Display: Building static mesh Shape_Pipe_180 (Required Memory Estimate: 1.933102 MB)...
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[2024.11.14-04.04.04:950][959]LogStaticMesh: Display: Building static mesh Shape_Pipe (Required Memory Estimate: 0.342438 MB)...
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[2024.11.14-04.04.04:950][959]LogStaticMesh: Built static mesh [0.13s] /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator
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[2024.11.14-04.04.04:951][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe_180.Shape_Pipe_180
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[2024.11.14-04.04.04:951][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe.Shape_Pipe
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[2024.11.14-04.04.04:954][959]LogStaticMesh: Display: Building static mesh Shape_NarrowCapsule (Required Memory Estimate: 1.724726 MB)...
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[2024.11.14-04.04.04:958][959]LogStaticMesh: Display: Building static mesh Shape_Cylinder (Required Memory Estimate: 0.815813 MB)...
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[2024.11.14-04.04.04:959][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_NarrowCapsule.Shape_NarrowCapsule
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[2024.11.14-04.04.04:960][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder
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[2024.11.14-04.04.04:961][959]LogStaticMesh: Display: Building static mesh Shape_Cone (Required Memory Estimate: 0.410477 MB)...
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[2024.11.14-04.04.04:963][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cone.Shape_Cone
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[2024.11.14-04.04.04:970][959]LogObjectTools: Deleting 3 worlds: /Game/StarterContent/Maps/StarterMap.StarterMap, /Game/StarterContent/Maps/Minimal_Default.Minimal_Default, /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting
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[2024.11.14-04.04.04:970][959]LogObjectTools: Currently 1 active worlds: /Game/Main.Main
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[2024.11.14-04.04.05:048][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
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[2024.11.14-04.04.38:985][959]LogDerivedDataCache: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
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[2024.11.14-04.06.06:360][959]LogSlate: Window 'Delete Assets' being destroyed
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[2024.11.14-04.06.06:539][959]LogUObjectGlobals: Force Deleting 267 Package(s):
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Asset Name: /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/SM_AssetPlatform.SM_AssetPlatform
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Asset Type: StaticMesh
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Asset Name: /Game/StarterContent/Architecture/Pillar_50x500.Pillar_50x500
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Asset Type: StaticMesh
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[2024.11.14-04.06.07:324][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x400 (Required Memory Estimate: 0.108694 MB)...
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[2024.11.14-04.06.07:326][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400
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[2024.11.14-04.06.07:327][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x300 (Required Memory Estimate: 0.108694 MB)...
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[2024.11.14-04.06.07:328][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300
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[2024.11.14-04.06.07:329][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x400 (Required Memory Estimate: 0.077385 MB)...
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[2024.11.14-04.06.07:331][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400
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[2024.11.14-04.06.07:332][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x300 (Required Memory Estimate: 0.077385 MB)...
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[2024.11.14-04.06.07:333][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300
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[2024.11.14-04.06.07:334][959]LogStaticMesh: Display: Building static mesh Wall_500x500 (Required Memory Estimate: 0.22887 MB)...
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[2024.11.14-04.06.07:335][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500
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[2024.11.14-04.06.07:336][959]LogStaticMesh: Display: Building static mesh Wall_400x400 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.06.07:337][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400
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[2024.11.14-04.06.07:338][959]LogStaticMesh: Display: Building static mesh Wall_400x300 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.06.07:339][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300
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[2024.11.14-04.06.07:339][959]LogStaticMesh: Display: Building static mesh Wall_400x200 (Required Memory Estimate: 0.02689 MB)...
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[2024.11.14-04.06.07:340][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200
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[2024.11.14-04.06.07:341][959]LogStaticMesh: Display: Building static mesh SM_AssetPlatform (Required Memory Estimate: 5.81496 MB)...
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[2024.11.14-04.06.07:358][959]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/StarterContent/Architecture/SM_AssetPlatform) ...
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