Log file open, 11/13/24 21:02:33 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=81380) LogWindows: Enabling Tpause support LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: GameIdeaV5_5 LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Display Control listening on port 1985 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.5-CL-37670630" LogCsvProfiler: Display: Metadata set : engineversion="5.5.0-37670630+++UE5+Release-5.5" LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.4317] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i7-13700K" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "C:\Users\James\Documents\Unreal Projects\GameIdeaV5_5\GameIdeaV5_5.uproject""" LogCsvProfiler: Display: Metadata set : loginid="1fa8995d4eb0330d8f4761a9c14673d6" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.461607 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-124AD0604245A39853A9158D52063611 Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds LogConfig: Display: Loading Windows ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.04 seconds LogAudio: Display: Pre-Initializing Audio Device Manager... LogConfig: Display: Loading Unix ini files took 0.04 seconds LogAudio: Display: AudioInfo: 'OPUS' Registered LogConfig: Display: Loading Android ini files took 0.05 seconds LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading VisionOS ini files took 0.05 seconds LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Found matching target receipt: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Binaries/Win64/GameIdeaV5_5Editor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Found matching target receipt: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Binaries/Win64/GameIdeaV5_5Editor.target LogPluginManager: Mounting Engine plugin BlueprintFileUtils LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothAsset LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin DiscoveryBeaconReceiver LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin JsonBlueprintUtilities LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin DatasmithContent LogAssetRegistry: Display: Asset registry cache read as 84.7 MiB from ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin AjaMedia LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AppleProResMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin BlackmagicMedia LogPluginManager: Mounting Engine plugin HAPMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaFrameworkUtilities LogPluginManager: Mounting Engine plugin MediaIOFramework LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin PixelCapture LogPluginManager: Mounting Engine plugin PixelStreaming LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin LensComponent LogPluginManager: Mounting Engine plugin LevelSnapshots LogPluginManager: Mounting Engine plugin RemoteControl LogPluginManager: Mounting Engine plugin RemoteControlInterception LogPluginManager: Mounting Engine plugin MultiUserTakes LogPluginManager: Mounting Engine plugin VirtualCamera LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin VirtualCameraCore LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin VirtualScouting LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin LiveLink LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin OpenColorIO LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin OpenCVLensDistortion LogPluginManager: Mounting Engine plugin Composure LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin BlueprintMaterialTextureNodes LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin ConsoleVariables LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin CineCameraRigs LogPluginManager: Mounting Engine plugin CineCameraSceneCapture LogPluginManager: Mounting Engine plugin ColorCorrectRegions LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin GizmoEdMode LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin InlineMaterialInstance LogPluginManager: Mounting Engine plugin GizmoFramework LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin RemoteSession LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin VirtualProductionUtilities LogPluginManager: Mounting Engine plugin XRCreativeFramework LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin MovieRenderPipeline LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin WebSocketNetworking LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin CommonUI LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GeometryScripting LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin HDRIBackdrop LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin ModelViewViewModel LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin nDisplayModularFeatures LogPluginManager: Mounting Engine plugin nDisplay LogPluginManager: Mounting Engine plugin OpenCV LogPluginManager: Mounting Engine plugin OpenXR LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin OSC LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin USDCore LogPluginManager: Mounting Engine plugin SunPosition LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin XRBase LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin AMFCodecs LogPluginManager: Mounting Engine plugin NVCodecs LogPluginManager: Mounting Engine plugin HoldoutComposite LogPluginManager: Mounting Engine plugin AVCodecsCore LogPluginManager: Mounting Engine plugin ARUtilities LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin DMXProtocol LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin VPSettings LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin VPRoles LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport LogPluginManager: Mounting Engine plugin ConcertSyncCore LogPluginManager: Mounting Engine plugin MultiUserClient LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPluginManager: Mounting Engine plugin AppleARKit LogPluginManager: Mounting Engine plugin ConcertClientSharedSlate LogPluginManager: Mounting Engine plugin ConcertSharedSlate LogPluginManager: Mounting Engine plugin ConcertReplicationScripting LogConfig: Branch 'LevelSnapshots' had been unloaded. Reloading on-demand took 0.13ms SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368 LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 2147483647 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogNFORDenoise: NFORDenoise function starting up LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Started StudioTelemetry Session LogCUDA: Display: CUDA module ready pending PostEngineInit. LogRHI: Using Default RHI: D3D12 LogRHI: Using Highest Feature Level of D3D12: SM6 LogRHI: Loading RHI module D3D12RHI LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4070 (VendorId: 10de, DeviceId: 2786, SubSysId: 51371462, Revision: 00a1 LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported LogD3D12RHI: Adapter has 12012MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 1 output[s] LogD3D12RHI: Driver Version: 555.85 (internal:32.0.15.5585, unified:555.85) LogD3D12RHI: Driver Date: 5-13-2024 LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16254MB of shared system memory, 0 output[s] LogD3D12RHI: DirectX Agility SDK runtime found. LogD3D12RHI: Chosen D3D12 Adapter Id = 0 LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.5-CL-37670630 LogInit: Platform=WindowsEditor LogInit: MachineId=1fa8995d4eb0330d8f4761a9c14673d6 LogInit: DeviceId= LogInit: Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 LogInit: Net CL: 37670630 LogInit: OS: Windows 11 (23H2) [10.0.22631.4317] (), CPU: 13th Gen Intel(R) Core(TM) i7-13700K, GPU: NVIDIA GeForce RTX 4070 LogInit: Compiled (64-bit): Oct 31 2024 22:13:40 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.5 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogConfig: Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.91ms LogConfig: Branch 'BlueprintFileUtils' had been unloaded. Reloading on-demand took 0.23ms LogConfig: Branch 'Bridge' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosClothAsset' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'DiscoveryBeaconReceiver' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'JsonBlueprintUtilities' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'UbaController' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'XGEController' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AppleProResMedia' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'HAPMedia' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PixelCapture' had been unloaded. Reloading on-demand took 0.20ms LogConfig: Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'RemoteControlInterception' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'MultiUserTakes' had been unloaded. Reloading on-demand took 0.11ms LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/OperatorPanel, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini. LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/TestMaps, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini. LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/V2, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini. LogCoreRedirects: AddRedirect(C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/VirtualCamera.ini) has wildcard redirect /VirtualCamera/VCamCore, these are very slow and should be resolved as soon as possible! Please refer to the documentation in Engine/Config/BaseEngine.ini. LogConfig: Branch 'AISupport' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.15ms LogConfig: Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BlueprintMaterialTextureNodes' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'CineCameraSceneCapture' had been unloaded. Reloading on-demand took 0.25ms LogConfig: Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GizmoEdMode' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'Fracture' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'InlineMaterialInstance' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GizmoFramework' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'XRCreativeFramework' had been unloaded. Reloading on-demand took 0.19ms LogConfig: Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.17ms LogConfig: Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.99ms LogConfig: Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.71ms LogConfig: Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.28ms LogConfig: Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.13ms LogConfig: Branch 'WebSocketNetworking' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryScripting' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'HDRIBackdrop' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.14ms LogConfig: Branch 'nDisplayModularFeatures' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OpenCV' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'OpenXR' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'SunPosition' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'XRBase' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AMFCodecs' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'NVCodecs' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AVCodecsCore' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ARUtilities' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.10ms LogConfig: Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'VPSettings' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'VPRoles' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'AppleARKitFaceSupport' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.12ms LogConfig: Branch 'AppleARKit' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertClientSharedSlate' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertSharedSlate' had been unloaded. Reloading on-demand took 0.11ms LogConfig: Branch 'ConcertReplicationScripting' had been unloaded. Reloading on-demand took 0.12ms LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false LogStreaming: Display: AsyncLoading2 - Initialized LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] LogConfig: Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] LogConfig: Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2024.11.14-04.02.35:855][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.11.14-04.02.35:855][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.Tonemapper.Sharpen:2]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]] [2024.11.14-04.02.35:856][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:2048]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.HighResScreenshotDelay:8]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GBufferFormat:3]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2024.11.14-04.02.35:856][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.11.14-04.02.35:857][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.11.14-04.02.35:857][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.11.14-04.02.35:859][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] [2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.11.14-04.02.35:860][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.11.14-04.02.35:860][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.11.14-04.02.35:860][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.14-04.02.35:860][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.14-04.02.35:860][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.14-04.02.35:860][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.14-04.02.35:860][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.14-04.02.35:860][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.11.14-04.02.35:860][ 0]LogHAL: Display: Platform has ~ 32 GB [34088267776 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2024.11.14-04.02.35:862][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2024.11.14-04.02.35:862][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.11.14-04.02.35:867][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2024.11.14-04.02.35:867][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.11.14-04.02.35:867][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.11.14-04.02.35:867][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Config/WindowsEditor/Editor.ini] [2024.11.14-04.02.35:868][ 0]LogInit: Computer: DESKTOP-FBLCN89 [2024.11.14-04.02.35:868][ 0]LogInit: User: James [2024.11.14-04.02.35:868][ 0]LogInit: CPU Page size=4096, Cores=16 [2024.11.14-04.02.35:868][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.11.14-04.02.35:942][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.11.14-04.02.35:942][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) Virtual=63.7GB [2024.11.14-04.02.35:942][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.11.14-04.02.35:942][ 0]LogMemory: Process Physical Memory: 675.88 MB used, 675.88 MB peak [2024.11.14-04.02.35:942][ 0]LogMemory: Process Virtual Memory: 714.03 MB used, 714.03 MB peak [2024.11.14-04.02.35:942][ 0]LogMemory: Physical Memory: 16542.84 MB used, 15966.27 MB free, 32509.11 MB total [2024.11.14-04.02.35:942][ 0]LogMemory: Virtual Memory: 28089.02 MB used, 37188.09 MB free, 65277.11 MB total [2024.11.14-04.02.35:942][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.11.14-04.02.35:945][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.11.14-04.02.35:956][ 0]LogChaosDD: Chaos Debug Draw Startup [2024.11.14-04.02.35:957][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.11.14-04.02.35:958][ 0]LogInit: Using OS detected language (en-US). [2024.11.14-04.02.35:958][ 0]LogInit: Using OS detected locale (en-CA). [2024.11.14-04.02.35:979][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2024.11.14-04.02.35:980][ 0]LogInit: Setting process to per monitor DPI aware [2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: - English (Canada) - (Keyboard). [2024.11.14-04.02.36:238][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.11.14-04.02.36:239][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (Canada) - (Keyboard). [2024.11.14-04.02.36:285][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.11.14-04.02.36:285][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.11.14-04.02.38:082][ 0]LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. [2024.11.14-04.02.38:089][ 0]LogHMD: xrEnumerateInstanceExtensionProperties failed, suggests no runtime is installed. [2024.11.14-04.02.38:089][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. [2024.11.14-04.02.38:090][ 0]LogRHI: Using Default RHI: D3D12 [2024.11.14-04.02.38:090][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2024.11.14-04.02.38:090][ 0]LogRHI: Loading RHI module D3D12RHI [2024.11.14-04.02.38:090][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2024.11.14-04.02.38:090][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2024.11.14-04.02.38:090][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2024.11.14-04.02.38:091][ 0]LogWindows: Attached monitors: [2024.11.14-04.02.38:091][ 0]LogWindows: resolution: 2715x1527, work area: (0, 0) -> (2715, 1467), device: '\\.\DISPLAY1' [PRIMARY] [2024.11.14-04.02.38:091][ 0]LogWindows: Found 1 attached monitors. [2024.11.14-04.02.38:091][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.11.14-04.02.38:091][ 0]LogRHI: RHI Adapter Info: [2024.11.14-04.02.38:091][ 0]LogRHI: Name: NVIDIA GeForce RTX 4070 [2024.11.14-04.02.38:091][ 0]LogRHI: Driver Version: 555.85 (internal:32.0.15.5585, unified:555.85) [2024.11.14-04.02.38:091][ 0]LogRHI: Driver Date: 5-13-2024 [2024.11.14-04.02.38:092][ 0]LogD3D12RHI: GPU DeviceId: 0x2786 (for the marketing name, search the web for "GPU Device Id") [2024.11.14-04.02.38:092][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2024.11.14-04.02.38:164][ 0]LogNvidiaAftermath: Aftermath initialized [2024.11.14-04.02.38:164][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2024.11.14-04.02.38:212][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2024.11.14-04.02.38:212][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Bindless resources are supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Raster order views are supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2024.11.14-04.02.38:212][ 0]LogD3D12RHI: Work Graphs are supported [2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432300) [2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432580) [2024.11.14-04.02.38:273][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000A7425432800) [2024.11.14-04.02.38:273][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2024.11.14-04.02.38:273][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2024.11.14-04.02.38:274][ 0]LogRHI: Texture pool is 7083 MB (70% of 10119 MB) [2024.11.14-04.02.38:274][ 0]LogD3D12RHI: Async texture creation enabled [2024.11.14-04.02.38:274][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2024.11.14-04.02.38:311][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2024.11.14-04.02.38:323][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.11.14-04.02.38:334][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -platform=all' [2024.11.14-04.02.38:334][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -platform=all" ] [2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.11.14-04.02.38:366][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.11.14-04.02.38:366][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.11.14-04.02.38:366][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.11.14-04.02.38:368][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.11.14-04.02.38:369][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.11.14-04.02.38:412][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.11.14-04.02.38:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.11.14-04.02.38:432][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.11.14-04.02.38:452][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.11.14-04.02.38:470][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.11.14-04.02.38:490][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.11.14-04.02.38:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.11.14-04.02.38:508][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.11.14-04.02.38:530][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.11.14-04.02.38:617][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.11.14-04.02.38:620][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: VVM_1_0 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.11.14-04.02.38:621][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.11.14-04.02.38:621][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2024.11.14-04.02.38:621][ 0]LogRendererCore: Ray tracing shaders are enabled. [2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.14-04.02.38:625][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1616 MiB) [2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.11.14-04.02.38:679][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.11.14-04.02.38:682][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Data [2024.11.14-04.02.38:686][ 0]LogZenServiceInstance: InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: Installed version at 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' [2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2024.11.14-04.02.38:687][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/James/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\James\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 49220 --child-id Zen_49220_Startup' [2024.11.14-04.02.38:934][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.11.14-04.02.38:934][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.253 seconds [2024.11.14-04.02.38:944][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.11.14-04.02.38:983][ 0]LogDerivedDataCache: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds. [2024.11.14-04.02.38:983][ 0]LogDerivedDataCache: Display: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=27.47MBs, RandomWriteSpeed=304.62MBs. Assigned SpeedClass 'Local' [2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.11.14-04.02.38:984][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.11.14-04.02.38:985][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/Shaders/WorkingDirectory/49220/). [2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/James/AppData/Local/Temp/UnrealShaderWorkingDir/100EA5364A709B6D48811E933D51C875/'. [2024.11.14-04.02.38:987][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2024.11.14-04.02.38:987][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. [2024.11.14-04.02.38:990][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.11.14-04.02.38:995][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.11.14-04.02.39:281][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.11.14-04.02.44:471][ 0]LogSlate: Using FreeType 2.10.0 [2024.11.14-04.02.44:484][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.11.14-04.02.44:487][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.14-04.02.44:487][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.14-04.02.44:489][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.14-04.02.44:489][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.14-04.02.44:489][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.14-04.02.44:489][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.14-04.02.44:514][ 0]LogAssetRegistry: FAssetRegistry took 0.0031 seconds to start up [2024.11.14-04.02.44:520][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_*.bin. [2024.11.14-04.02.44:520][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.11.14-04.02.44:721][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.11.14-04.02.44:734][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.11.14-04.02.44:747][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.11.14-04.02.44:747][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.11.14-04.02.44:765][ 0]LogDeviceProfileManager: Active device profile: [00000A7442D59000][00000A744329C000 66] WindowsEditor [2024.11.14-04.02.44:766][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.11.14-04.02.44:769][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2024.11.14-04.02.44:773][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -Device=Win64@DESKTOP-FBLCN89' [2024.11.14-04.02.44:773][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/GameIdeaV5_5.uproject" -Device=Win64@DESKTOP-FBLCN89" -nocompile -nocompileuat ] [2024.11.14-04.02.44:905][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:908][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish [2024.11.14-04.02.44:908][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish [2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.44:909][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.44:912][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish [2024.11.14-04.02.44:918][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.14-04.02.44:919][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish [2024.11.14-04.02.44:921][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish [2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:922][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish [2024.11.14-04.02.44:928][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish [2024.11.14-04.02.44:929][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial [2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish [2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish [2024.11.14-04.02.44:930][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial [2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.11.14-04.02.45:168][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.11.14-04.02.45:168][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.11.14-04.02.45:776][ 0]LogConfig: Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.81ms [2024.11.14-04.02.45:838][ 0]LogConfig: Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.81ms [2024.11.14-04.02.45:885][ 0]LogConfig: Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.80ms [2024.11.14-04.02.45:887][ 0]LogConfig: Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.80ms [2024.11.14-04.02.45:911][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.11.14-04.02.46:354][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2024.11.14-04.02.46:404][ 0]LogConfig: Branch 'UserVPRoles' had been unloaded. Reloading on-demand took 0.80ms [2024.11.14-04.02.46:667][ 0]LogInterchangeEngine: Display: Missing Interchange reimport data for Texture2D /nDisplay/LightCard/T_UVIndicator.T_UVIndicator [2024.11.14-04.02.46:667][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2024.11.14-04.02.46:828][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.11.14-04.02.46:828][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.11.14-04.02.46:836][ 0]LogLiveCoding: Display: First instance in process group "UE_GameIdeaV5_5_0x103f1502", spawning console [2024.11.14-04.02.46:845][ 0]LogLiveCoding: Display: Waiting for server [2024.11.14-04.02.46:877][ 0]LogSlate: Border [2024.11.14-04.02.46:877][ 0]LogSlate: BreadcrumbButton [2024.11.14-04.02.46:877][ 0]LogSlate: Brushes.Title [2024.11.14-04.02.46:877][ 0]LogSlate: Default [2024.11.14-04.02.46:877][ 0]LogSlate: Icons.Save [2024.11.14-04.02.46:877][ 0]LogSlate: Icons.Toolbar.Settings [2024.11.14-04.02.46:877][ 0]LogSlate: ListView [2024.11.14-04.02.46:877][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.11.14-04.02.46:877][ 0]LogSlate: SoftwareCursor_Grab [2024.11.14-04.02.46:877][ 0]LogSlate: TableView.DarkRow [2024.11.14-04.02.46:877][ 0]LogSlate: TableView.Row [2024.11.14-04.02.46:877][ 0]LogSlate: TreeView [2024.11.14-04.02.47:003][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.11.14-04.02.47:007][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 4.117 ms [2024.11.14-04.02.47:025][ 0]LogConfig: Branch 'Mass' had been unloaded. Reloading on-demand took 0.77ms [2024.11.14-04.02.47:063][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.11.14-04.02.47:063][ 0]LogInit: XR: MultiViewport is Disabled [2024.11.14-04.02.47:063][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.11.14-04.02.47:063][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-FBLCN89: (Name=DESKTOP-FBLCN89, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") [2024.11.14-04.02.47:114][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E8AD460775CA4F5A8000000000009F00 | Instance: 327D97E74CF1ED296EAEC981A3161996 (DESKTOP-FBLCN89-49220). [2024.11.14-04.02.47:295][ 0]LogPixelStreaming: Initialising Pixel Streaming settings. [2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.14-04.02.47:308][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.14-04.02.47:308][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.14-04.02.47:330][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.11.14-04.02.47:338][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2024.11.14-04.02.47:339][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.11.14-04.02.47:339][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:55438'. [2024.11.14-04.02.47:341][ 0]LogUdpMessaging: Display: Added local interface '192.168.0.200' to multicast group '230.0.0.1:6666' [2024.11.14-04.02.47:543][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.11.14-04.02.47:691][ 0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings. [2024.11.14-04.02.47:692][ 0]LogOpenColorIOEditor: Display: Force-disable invalid viewport transform settings. [2024.11.14-04.02.47:756][ 0]LogConfig: Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.82ms [2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4070 (Compute, Graphics) [2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2024.11.14-04.02.48:384][ 0]LogNNERuntimeORT: No NPU adapter found! [2024.11.14-04.02.48:640][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2024.11.14-04.02.48:641][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.11.14-04.02.48:656][ 0]LogMetaSound: MetaSound Engine Initialized [2024.11.14-04.02.49:353][ 0]LogHttpServerModule: Starting all listeners... [2024.11.14-04.02.49:353][ 0]LogHttpListener: Created new HttpListener on 127.0.0.1:30010 [2024.11.14-04.02.49:353][ 0]LogHttpServerModule: All listeners started [2024.11.14-04.02.49:365][ 0]LogRemoteControl: Web Remote Control WebSocket server started on port 30020 [2024.11.14-04.02.49:396][ 0]LogConfig: Branch 'RemoteControlProtocolWidgets' had been unloaded. Reloading on-demand took 0.87ms [2024.11.14-04.02.49:562][ 0]LogConfig: Branch 'VirtualScoutingSettings' had been unloaded. Reloading on-demand took 0.80ms [2024.11.14-04.02.49:666][ 0]SourceControl: Revision control is disabled [2024.11.14-04.02.49:685][ 0]SourceControl: Revision control is disabled [2024.11.14-04.02.49:731][ 0]LogConfig: Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.88ms [2024.11.14-04.02.49:760][ 0]LogConfig: Branch 'Crypto' had been unloaded. Reloading on-demand took 0.77ms [2024.11.14-04.02.50:133][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2024.11.14-04.02.50:306][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.11.14-04.02.50:339][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.14-04.02.50:339][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.14-04.02.50:597][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2024.11.14-04.02.50:610][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.11.14-04.02.50:615][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.14-04.02.50:615][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.11.14-04.02.50:726][ 0]LogDisplayClusterModule: Instantiating subsystem managers... [2024.11.14-04.02.50:726][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_mono [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_mono [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: quad_buffer_stereo [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: quad_buffer_stereo [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_side_by_side [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_side_by_side [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for rendering device type: dc_dev_top_bottom [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for rendering device type: dc_dev_top_bottom [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: none [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: none [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: ethernet_barrier [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: ethernet_barrier [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registering factory for synchronization policy: nvidia [2024.11.14-04.02.50:727][ 0]LogDisplayClusterRender: Registered factory for synchronization policy: nvidia [2024.11.14-04.02.50:727][ 0]LogDisplayClusterModule: DisplayCluster module has been started [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjectionVIOSO: VIOSO API(1,6,19,90) was initialized from file '../../../Engine/Plugins/Runtime/nDisplay/Source/ThirdParty/VIOSO/DLL/ViosoWarpBlend64.dll'. [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module has been instantiated [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module startup [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: camera [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: camera [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: domeprojection [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: domeprojection [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: easyblend [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: easyblend [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: link [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: link [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: manual [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: manual [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: mpcdi [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: mpcdi [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: mesh [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: mesh [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: simple [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: simple [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Registering projection policy factory... [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registering factory for projection type: vioso [2024.11.14-04.02.50:743][ 0]LogDisplayClusterRender: Registered factory for projection type: vioso [2024.11.14-04.02.50:743][ 0]LogDisplayClusterProjection: Projection module has started [2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module has been instantiated [2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module startup [2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Registering warp policy factory... [2024.11.14-04.02.50:748][ 0]LogDisplayClusterRender: Registering factory for warp policy type: InFrustumFit [2024.11.14-04.02.50:748][ 0]LogDisplayClusterRender: Registered factory for warp policy type: InFrustumFit [2024.11.14-04.02.50:748][ 0]LogDisplayClusterWarp: Warp module has started [2024.11.14-04.02.50:814][ 0]LogDisplayClusterRemoteControlInterceptor: DisplayClusterRemoteControlInterceptor has been registered [2024.11.14-04.02.50:818][ 0]LogDisplayClusterMedia: Starting module 'DisplayClusterMedia'... [2024.11.14-04.02.50:991][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. [2024.11.14-04.02.51:007][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' [2024.11.14-04.02.51:010][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' [2024.11.14-04.02.51:012][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' [2024.11.14-04.02.51:016][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' [2024.11.14-04.02.51:019][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' [2024.11.14-04.02.51:023][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' [2024.11.14-04.02.51:026][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' [2024.11.14-04.02.51:030][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' [2024.11.14-04.02.51:033][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' [2024.11.14-04.02.51:037][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' [2024.11.14-04.02.51:040][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' [2024.11.14-04.02.51:043][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' [2024.11.14-04.02.51:046][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' [2024.11.14-04.02.51:048][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' [2024.11.14-04.02.51:051][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' [2024.11.14-04.02.51:054][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' [2024.11.14-04.02.51:057][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' [2024.11.14-04.02.51:059][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' [2024.11.14-04.02.51:062][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' [2024.11.14-04.02.51:065][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' [2024.11.14-04.02.51:068][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' [2024.11.14-04.02.51:071][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' [2024.11.14-04.02.51:074][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' [2024.11.14-04.02.51:078][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' [2024.11.14-04.02.51:081][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' [2024.11.14-04.02.51:084][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' [2024.11.14-04.02.51:086][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' [2024.11.14-04.02.51:093][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' [2024.11.14-04.02.51:096][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' [2024.11.14-04.02.51:099][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' [2024.11.14-04.02.51:102][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' [2024.11.14-04.02.51:105][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' [2024.11.14-04.02.51:108][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' [2024.11.14-04.02.51:111][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' [2024.11.14-04.02.51:113][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' [2024.11.14-04.02.51:213][ 0]LogCollectionManager: Loaded 0 collections in 0.001808 seconds [2024.11.14-04.02.51:215][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/Collections/' took 0.00s [2024.11.14-04.02.51:215][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Developers/James/Collections/' took 0.00s [2024.11.14-04.02.51:218][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Collections/' took 0.00s [2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.11.14-04.02.51:403][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.11.14-04.02.51:403][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.11.14-04.02.51:403][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.11.14-04.02.51:404][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.11.14-04.02.51:413][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. [2024.11.14-04.02.51:413][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png [2024.11.14-04.02.51:427][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2024-11-14T04:02:51.427Z using C [2024.11.14-04.02.51:428][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.22621.4036.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=GameIdeaV5_5, ProductVersion=++UE5+Release-5.5-CL-37670630, IsServer=false, Flags=DisableOverlay] [2024.11.14-04.02.51:429][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.14-04.02.51:430][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2024.11.14-04.02.51:444][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2024.11.14-04.02.51:447][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000360 [2024.11.14-04.02.51:448][ 0]LogFab: Display: Logging in using persist [2024.11.14-04.02.51:464][ 0]LogDiscoveryBeaconReceiver: VCAMBeaconResponder joined multicast group '230.0.0.3' on detected local interface '192.168.0.200' [2024.11.14-04.02.51:510][ 0]LogUObjectArray: 55394 objects as part of root set at end of initial load. [2024.11.14-04.02.51:510][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.11.14-04.02.51:519][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 42837 public script object entries (1137.56 KB) [2024.11.14-04.02.51:519][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false [2024.11.14-04.02.51:650][ 0]LogClass: Error: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.14-04.02.51:650][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties [2024.11.14-04.02.51:683][ 0]LogAutomationTest: Error: LogClass: BoolProperty FFabAssetMetadata::IsQuixel is not initialized properly. Module:Fab File:Private/FabBrowserApi.h [2024.11.14-04.02.51:683][ 0]LogDisplayClusterModule: Initializing subsystems to editor operation mode [2024.11.14-04.02.51:684][ 0]LogDisplayClusterEditorEngine: DisplayCluster module has been initialized [2024.11.14-04.02.51:685][ 0]LogEngine: Initializing Engine... [2024.11.14-04.02.51:699][ 0]LogStylusInput: Initializing StylusInput subsystem. [2024.11.14-04.02.51:932][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.11.14-04.02.51:982][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2024.11.14-04.02.52:021][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.11.14-04.02.52:021][ 0]LogInit: Texture streaming: Enabled [2024.11.14-04.02.52:031][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.0-37670630+++UE5+Release-5.5 [2024.11.14-04.02.52:043][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.11.14-04.02.52:054][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.11.14-04.02.52:058][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.11.14-04.02.52:058][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.11.14-04.02.52:058][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.11.14-04.02.52:059][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2024.11.14-04.02.52:059][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.11.14-04.02.52:059][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.11.14-04.02.52:068][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.11.14-04.02.52:107][ 0]LogAudioMixer: Display: Using Audio Hardware Device Panasonic-TV (NVIDIA High Definition Audio) [2024.11.14-04.02.52:108][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.11.14-04.02.52:123][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.11.14-04.02.52:123][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.11.14-04.02.52:126][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.11.14-04.02.52:126][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.11.14-04.02.52:128][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.11.14-04.02.52:128][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.11.14-04.02.52:128][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command... [2024.11.14-04.02.52:128][ 0]LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault' [2024.11.14-04.02.52:139][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.11.14-04.02.52:143][ 0]LogInit: Undo buffer set to 256 MB [2024.11.14-04.02.52:143][ 0]LogInit: Transaction tracking system initialized [2024.11.14-04.02.52:166][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Saved/SourceControl/UncontrolledChangelists.json [2024.11.14-04.02.52:291][ 0]LogConfig: Branch 'LocalizationServiceSettings' had been unloaded. Reloading on-demand took 0.90ms [2024.11.14-04.02.52:294][ 0]LocalizationService: Localization service is disabled [2024.11.14-04.02.52:325][ 0]LogTimingProfiler: Initialize [2024.11.14-04.02.52:327][ 0]LogTimingProfiler: OnSessionChanged [2024.11.14-04.02.52:327][ 0]LoadingProfiler: Initialize [2024.11.14-04.02.52:327][ 0]LoadingProfiler: OnSessionChanged [2024.11.14-04.02.52:328][ 0]LogNetworkingProfiler: Initialize [2024.11.14-04.02.52:330][ 0]LogNetworkingProfiler: OnSessionChanged [2024.11.14-04.02.52:330][ 0]LogMemoryProfiler: Initialize [2024.11.14-04.02.52:330][ 0]LogMemoryProfiler: OnSessionChanged [2024.11.14-04.02.52:687][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/' took 0.01s [2024.11.14-04.02.52:721][ 0]LogVCamCore: Overriding Settings->bEnableUserSettings = true because it is required for VCam to work properly. [2024.11.14-04.02.52:734][ 0]LogPython: Using Python 3.11.8 [2024.11.14-04.02.53:609][ 0]LogPython: Display: Preparing to install python dependencies into: C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/Lib/site-packages [2024.11.14-04.02.53:609][ 0]LogPython: Running python command: python -c "import pkg_resources;dist=pkg_resources.working_set.find(pkg_resources.Requirement.parse('ue-pipinstall-utils'));exit(dist.version!='0.1.5' if dist is not None else 1)" [2024.11.14-04.02.53:917][ 0]LogPython: Running python command: python -m ue_parse_plugin_reqs -vv "C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/merged_requirements.in" "C:/Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/PipInstall/merged_requirements.txt" [2024.11.14-04.02.54:124][ 0]LogPython: DEBUG:root:Found matching installed version: opencv-python 4.5.5.62 <=> opencv-python==4.5.5.62 [2024.11.14-04.02.54:124][ 0]LogPython: DEBUG:root:Found matching installed version: numpy 1.24.4 <=> numpy==1.24.4 [2024.11.14-04.02.54:170][ 0]LogCUDA: Display: Initialising CUDA API... [2024.11.14-04.02.54:171][ 0]LogCUDA: Display: CUDA API initialised successfully. [2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Found 1 CUDA capable devices. [2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Found device 0 called "NVIDIA GeForce RTX 4070". [2024.11.14-04.02.54:171][ 0]LogCUDA: Display: Attempting to create CUDA context on GPU Device 0... [2024.11.14-04.02.54:263][ 0]LogCUDA: Display: Created CUDA context on device "NVIDIA GeForce RTX 4070". [2024.11.14-04.02.54:263][ 0]LogWindows: Failed to load 'amfrt64.dll' (GetLastError=126) [2024.11.14-04.02.54:263][ 0]LogWindows: File 'amfrt64.dll' does not exist [2024.11.14-04.02.54:287][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (1 permutations). [2024.11.14-04.02.54:378][ 0]LogVPUtilitiesEditor: VP Scouting subsystem initialized. [2024.11.14-04.02.54:498][ 0]LogStreaming: Warning: Failed to read file 'Common/Selector.png' error. [2024.11.14-04.02.54:498][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png [2024.11.14-04.02.54:528][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.11.14-04.02.54:783][ 0]LogEditorDataStorage: Initializing [2024.11.14-04.02.54:785][ 0]LogEditorDataStorage: Initialized [2024.11.14-04.02.54:787][ 0]LogWindows: Attached monitors: [2024.11.14-04.02.54:787][ 0]LogWindows: resolution: 2715x1527, work area: (0, 0) -> (2715, 1467), device: '\\.\DISPLAY1' [PRIMARY] [2024.11.14-04.02.54:787][ 0]LogWindows: Found 1 attached monitors. [2024.11.14-04.02.54:787][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.11.14-04.02.54:846][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.11.14-04.02.55:752][ 0]LogAssetRegistry: Display: Asset registry cache written as 84.7 MiB to ../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Intermediate/CachedAssetRegistry_*.bin [2024.11.14-04.02.57:522][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.11.14-04.02.57:526][ 0]SourceControl: Revision control is disabled [2024.11.14-04.02.57:527][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 24.751 [2024.11.14-04.02.57:529][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/James/Documents/Unreal Projects/GameIdeaV5_5/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2024.11.14-04.02.57:537][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.11.14-04.02.57:538][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.14-04.02.57:555][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.11.14-04.02.57:574][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms [2024.11.14-04.02.57:905][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Main'. [2024.11.14-04.02.57:905][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Main [2024.11.14-04.02.57:938][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.11.14-04.02.57:951][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2024.11.14-04.02.57:952][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.11.14-04.02.57:952][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.047ms to complete. [2024.11.14-04.02.57:971][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 25.195 [2024.11.14-04.02.58:110][ 0]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2024.11.14-04.02.58:220][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.14-04.02.58:251][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.14-04.02.58:282][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.14-04.02.58:312][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.11.14-04.02.58:392][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:397][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.11.14-04.02.58:398][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:403][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.11.14-04.02.58:403][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:408][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:409][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:414][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:414][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:419][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.11.14-04.02.58:419][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:424][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:424][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:428][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.11.14-04.02.58:428][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:432][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:432][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:436][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:437][ 0]LogPakFile: Initializing PakPlatformFile [2024.11.14-04.02.58:441][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.5/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.11.14-04.02.58:734][ 0]LogSlate: Took 0.003804 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.14-04.02.58:738][ 0]LogSlate: Took 0.003066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.11.14-04.02.58:744][ 0]LogSlate: Took 0.002903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.11.14-04.02.58:770][ 0]LogNNEDenoiser: ApplySettings: bDenoiserEnabled 1 [2024.11.14-04.02.58:784][ 0]LogNNEDenoiser: Loaded input mapping from NNEDIM_ColorAlbedoNormal_Alpha [2024.11.14-04.02.58:787][ 0]LogNNEDenoiser: Loaded output mapping from NNEDOM_Output_Alpha [2024.11.14-04.02.58:787][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.14-04.02.58:841][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.14-04.02.58:841][ 0]LogNNEDenoiser: Create denoiser from asset /NNEDenoiser/NNED_Oidn2-3_Balanced_Alpha.NNED_Oidn2-3_Balanced_Alpha... [2024.11.14-04.02.58:850][ 0]LogNNEDenoiser: Loaded input mapping from NNEDTIM_ColorAlbedoNormal_Alpha [2024.11.14-04.02.58:855][ 0]LogNNEDenoiser: Loaded output mapping from NNEDTOM_Output_Alpha [2024.11.14-04.02.58:855][ 0]LogNNEDenoiser: Try create model instance with runtime NNERuntimeORTDml on RDG... [2024.11.14-04.02.58:884][ 0]LogNNEDenoiser: Display: Created model instance with runtime NNERuntimeORTDml on RDG [2024.11.14-04.02.58:884][ 0]LogNNEDenoiser: Create temporal denoiser from asset /NNEDenoiser/NNEDT_Oidn2-3_Balanced_Alpha.NNEDT_Oidn2-3_Balanced_Alpha... [2024.11.14-04.02.59:049][ 0]LogD3D12RHI: Creating RTPSO with 21 shaders (0 cached, 21 new) took 81.42 ms. Compile time 23.93 ms, link time 57.45 ms. [2024.11.14-04.02.59:124][ 0]LogStall: Startup... [2024.11.14-04.02.59:126][ 0]LogStall: Startup complete. [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin VirtualScouting SupportedTargetPlatforms value in project descriptor (Win64, Linux) differs from value in plugin descriptor (Win64) [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin nDisplay SupportedTargetPlatforms value in project descriptor (Win64) differs from value in plugin descriptor (Win64, Linux) [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AjaMedia MarketplaceURL value in project descriptor () differs from value in plugin descriptor (com.epicgames.launcher://ue/marketplace/content/91088fb17fb04b6b9eda41aaf8fda21e) [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin BlackmagicMedia MarketplaceURL value in project descriptor () differs from value in plugin descriptor (com.epicgames.launcher://ue/marketplace/content/433d28bdfb764ec5b2e60c4f45d5cb5c) [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AppleARKit SupportedTargetPlatforms value in project descriptor (IOS) differs from value in plugin descriptor (IOS, Win64, Mac, Linux, Android) [2024.11.14-04.02.59:135][ 0]LogGameProjectGeneration: Project GameIdeaV5_5 requires update. Plugin AppleARKitFaceSupport SupportedTargetPlatforms value in project descriptor (IOS) differs from value in plugin descriptor (IOS, Win64, Mac, Linux, Android) [2024.11.14-04.02.59:157][ 0]LogLoad: (Engine Initialization) Total time: 26.38 seconds [2024.11.14-04.02.59:317][ 0]LogAssetRegistry: AssetRegistryGather time 0.1893s: AssetDataDiscovery 0.1304s, AssetDataGather 0.0078s, StoreResults 0.0511s. Wall time 14.8050s. NumCachedDirectories 0. NumUncachedDirectories 2024. NumCachedFiles 9358. NumUncachedFiles 0. BackgroundTickInterruptions 26. [2024.11.14-04.02.59:334][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2024.11.14-04.02.59:336][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects) [2024.11.14-04.02.59:353][ 0]LogContentStreaming: Texture pool size now 1000 MB [2024.11.14-04.02.59:353][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2024.11.14-04.02.59:401][ 0]LogSlate: Took 0.004014 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.11.14-04.02.59:491][ 0]LogAutomationController: Ignoring very large delta of 16864926.16 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests [2024.11.14-04.02.59:491][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.11.14-04.02.59:495][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... started... [2024.11.14-04.02.59:596][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/MovieScene/MovieRenderPipeline/Content/Python/init_unreal.py... took 101.361 ms [2024.11.14-04.02.59:666][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2024.11.14-04.02.59:744][ 0]LogPython: registering [2024.11.14-04.02.59:751][ 0]LogPython: Display: Running start-up script C:/Program Files/Epic Games/UE_5.5/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 85.622 ms (total: 186.984 ms) [2024.11.14-04.02.59:758][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: GameIdeaV5_5Editor Win64 Development [2024.11.14-04.02.59:818][ 1]LogSourceControl: Uncontrolled asset enumeration finished in 0.484212 seconds (Found 9334 uncontrolled assets) [2024.11.14-04.03.00:034][ 2]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.11.14-04.03.00:130][ 3]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 8.657313 [2024.11.14-04.03.00:131][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2024.11.14-04.03.00:132][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8.683846 [2024.11.14-04.03.00:289][ 12]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2024.11.14-04.03.00:419][ 25]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.960496 [2024.11.14-04.03.00:420][ 25]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 912979307 [2024.11.14-04.03.00:420][ 25]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.960496, Update Interval: 322.649017 [2024.11.14-04.03.00:578][ 39]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz...459 AccountId: 1bc...26b Access[Expires: 2024.11.14-06.03.01 Remaining: 7200.02] Refresh[Expires: 2025-05-12T09:56:30.197Z Remaining: 15486809.20] State: Valid [2024.11.14-04.03.00:589][ 40]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken [2024.11.14-04.03.00:762][ 56]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success [2024.11.14-04.03.00:762][ 56]LogFab: Display: User logged in [2024.11.14-04.03.00:763][ 56]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459 [2024.11.14-04.03.00:916][ 70]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-9wTwcY_73EiBZUHnVjyf_Q-H2f3uEfoP0CZytsdtv81FA] [2024.11.14-04.03.05:231][374]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll [2024.11.14-04.03.06:102][402]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll [2024.11.14-04.03.25:650][737]LogSlate: Took 0.004329 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.11.14-04.04.03:691][959]LogSlate: Window 'Loading Many Assets' being destroyed [2024.11.14-04.04.03:699][959]Message dialog closed, result: Yes, title: Loading Many Assets, text: About to load 267 assets. Are you sure you want to continue? [2024.11.14-04.04.03:764][959]LogStreaming: Display: FlushAsyncLoading(432): 1 QueuedPackages, 0 AsyncPackages [2024.11.14-04.04.03:773][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x400 (Required Memory Estimate: 0.108694 MB)... [2024.11.14-04.04.03:776][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x300 (Required Memory Estimate: 0.108694 MB)... [2024.11.14-04.04.03:777][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400 [2024.11.14-04.04.03:777][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300 [2024.11.14-04.04.03:780][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x400 (Required Memory Estimate: 0.077385 MB)... [2024.11.14-04.04.03:780][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 [2024.11.14-04.04.03:783][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x300 (Required Memory Estimate: 0.077385 MB)... [2024.11.14-04.04.03:784][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300 [2024.11.14-04.04.03:786][959]LogStaticMesh: Display: Building static mesh Wall_500x500 (Required Memory Estimate: 0.22887 MB)... [2024.11.14-04.04.03:787][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500 [2024.11.14-04.04.03:790][959]LogStaticMesh: Display: Building static mesh Wall_400x400 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.04.03:790][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400 [2024.11.14-04.04.03:793][959]LogStaticMesh: Display: Building static mesh Wall_400x300 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.04.03:794][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300 [2024.11.14-04.04.03:796][959]LogStaticMesh: Display: Building static mesh Wall_400x200 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.04.03:797][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200 [2024.11.14-04.04.03:804][959]LogStaticMesh: Display: Building static mesh SM_AssetPlatform (Required Memory Estimate: 5.81496 MB)... [2024.11.14-04.04.03:807][959]LogStaticMesh: Display: Building static mesh Pillar_50x500 (Required Memory Estimate: 0.064754 MB)... [2024.11.14-04.04.03:808][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Pillar_50x500.Pillar_50x500 [2024.11.14-04.04.03:820][959]LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Architecture/SM_AssetPlatform.SM_AssetPlatform [2024.11.14-04.04.03:956][959]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512. [2024.11.14-04.04.03:980][959]LogStaticMesh: Display: Building static mesh Skybox (Required Memory Estimate: 8.176789 MB)... [2024.11.14-04.04.03:980][959]LogStaticMesh: Display: Building static mesh SM_Arrows (Required Memory Estimate: 7.34934 MB)... [2024.11.14-04.04.03:997][959]LogStaticMesh: Display: Building static mesh SM_Lamp_Wall (Required Memory Estimate: 1.53159 MB)... [2024.11.14-04.04.04:000][959]LogStaticMesh: Built static mesh [0.03s] /Game/StarterContent/Blueprints/Assets/SM_Arrows.SM_Arrows [2024.11.14-04.04.04:001][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Lamp_Wall.SM_Lamp_Wall [2024.11.14-04.04.04:006][959]LogStaticMesh: Built static mesh [0.04s] /Game/StarterContent/Blueprints/Assets/Skybox.Skybox [2024.11.14-04.04.04:133][959]LogStaticMesh: Display: Building static mesh SM_Lamp_Ceiling (Required Memory Estimate: 3.860829 MB)... [2024.11.14-04.04.04:142][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Lamp_Ceiling.SM_Lamp_Ceiling [2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh MaterialSphere (Required Memory Estimate: 1.096681 MB)... [2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh Shape_Sphere (Required Memory Estimate: 1.522745 MB)... [2024.11.14-04.04.04:692][959]LogStaticMesh: Display: Building static mesh Shape_QuadPyramid (Required Memory Estimate: 0.020575 MB)... [2024.11.14-04.04.04:693][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_QuadPyramid.Shape_QuadPyramid [2024.11.14-04.04.04:695][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/MaterialSphere.MaterialSphere [2024.11.14-04.04.04:695][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Sphere.Shape_Sphere [2024.11.14-04.04.04:736][959]LogStaticMesh: Display: Building static mesh SM_Chair (Required Memory Estimate: 2.53377 MB)... [2024.11.14-04.04.04:738][959]LogStaticMesh: Display: Building static mesh SM_GlassWindow (Required Memory Estimate: 0.81873 MB)... [2024.11.14-04.04.04:740][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_GlassWindow.SM_GlassWindow [2024.11.14-04.04.04:740][959]LogStaticMesh: Display: Building static mesh SM_CornerFrame (Required Memory Estimate: 0.708474 MB)... [2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_DoorFrame (Required Memory Estimate: 0.161426 MB)... [2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_PillarFrame (Required Memory Estimate: 0.986264 MB)... [2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_PillarFrame300 (Required Memory Estimate: 0.986264 MB)... [2024.11.14-04.04.04:741][959]LogStaticMesh: Display: Building static mesh SM_WindowFrame (Required Memory Estimate: 0.209651 MB)... [2024.11.14-04.04.04:741][959]LogStaticMesh: Adjacency [0.00s], tris: 1782, UVs 1 [2024.11.14-04.04.04:741][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame [2024.11.14-04.04.04:742][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_WindowFrame.SM_WindowFrame [2024.11.14-04.04.04:743][959]LogStaticMesh: Display: Building static mesh SM_Statue (Required Memory Estimate: 6.357609 MB)... [2024.11.14-04.04.04:743][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_CornerFrame.SM_CornerFrame [2024.11.14-04.04.04:744][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_PillarFrame.SM_PillarFrame [2024.11.14-04.04.04:744][959]LogStaticMesh: Display: Building static mesh SM_TableRound (Required Memory Estimate: 6.824255 MB)... [2024.11.14-04.04.04:744][959]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2024.11.14-04.04.04:744][959]LogStaticMesh: Leaves [0.00s] [2024.11.14-04.04.04:745][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_PillarFrame300.SM_PillarFrame300 [2024.11.14-04.04.04:759][959]LogStaticMesh: Adjacency [0.00s], tris: 4320, UVs 2 [2024.11.14-04.04.04:763][959]LogStaticMesh: Built static mesh [0.02s] /Game/StarterContent/Props/SM_Statue.SM_Statue [2024.11.14-04.04.04:770][959]LogStaticMesh: Clustering [0.01s]. Ratio: 1.029412 [2024.11.14-04.04.04:770][959]LogChaosDD: Creating Chaos Debug Draw Scene for world StarterMap [2024.11.14-04.04.04:771][959]LogStaticMesh: Leaves [0.00s] [2024.11.14-04.04.04:790][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Minimal_Default [2024.11.14-04.04.04:800][959]LogStaticMesh: Reduce [0.06s] [2024.11.14-04.04.04:818][959]LogStaticMesh: Display: Building static mesh SM_ColorCalibrator (Required Memory Estimate: 59.138803 MB)... [2024.11.14-04.04.04:818][959]LogChaosDD: Creating Chaos Debug Draw Scene for world Advanced_Lighting [2024.11.14-04.04.04:828][959]LogStaticMesh: Fallback [0.03s], num tris: 816 [2024.11.14-04.04.04:828][959]LogStaticMesh: ConstrainClusters: [2024.11.14-04.04.04:828][959]LogStaticMesh: Input: 28 Clusters, 3546 Triangles and 3467 Vertices [2024.11.14-04.04.04:828][959]LogStaticMesh: Output without splits: 28 Clusters, 3546 Triangles and 3505 Vertices [2024.11.14-04.04.04:828][959]LogStaticMesh: Output with splits: 28 Clusters, 3546 Triangles and 3505 Vertices [2024.11.14-04.04.04:828][959]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 28, Slow Path Clusters: 0, 1 Material: 28, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2024.11.14-04.04.04:830][959]LogStaticMesh: WritePages: [2024.11.14-04.04.04:830][959]LogStaticMesh: Root: GPU size: 32420 bytes. 1 Pages. 32420.000 bytes per page (98.938% utilization). [2024.11.14-04.04.04:830][959]LogStaticMesh: Streaming: GPU size: 11936 bytes. 1 Pages (1 with relative encoding). 11936.000 bytes per page (9.106% utilization). [2024.11.14-04.04.04:830][959]LogStaticMesh: Page data disk size: 40440 bytes. Fixup data size: 256 bytes. [2024.11.14-04.04.04:830][959]LogStaticMesh: Total GPU size: 44356 bytes, Total disk size: 40696 bytes. [2024.11.14-04.04.04:830][959]LogStaticMesh: Encode [0.00s] [2024.11.14-04.04.04:830][959]LogStaticMesh: Nanite build [0.09s] [2024.11.14-04.04.04:833][959]LogStaticMesh: Display: Building static mesh SM_Stairs (Required Memory Estimate: 0.359414 MB)... [2024.11.14-04.04.04:833][959]LogStaticMesh: Built static mesh [0.10s] /Game/StarterContent/Props/SM_Chair.SM_Chair [2024.11.14-04.04.04:834][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Stairs.SM_Stairs [2024.11.14-04.04.04:847][959]LogStaticMesh: Display: Building static mesh SM_Shelf (Required Memory Estimate: 1.011445 MB)... [2024.11.14-04.04.04:850][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Shelf.SM_Shelf [2024.11.14-04.04.04:864][959]LogStaticMesh: Display: Building static mesh SM_Rock (Required Memory Estimate: 1.748838 MB)... [2024.11.14-04.04.04:869][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Rock.SM_Rock [2024.11.14-04.04.04:880][959]LogStaticMesh: Reduce [0.11s] [2024.11.14-04.04.04:880][959]LogStaticMesh: Display: Building static mesh SM_Door (Required Memory Estimate: 2.335407 MB)... [2024.11.14-04.04.04:886][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Door.SM_Door [2024.11.14-04.04.04:887][959]LogStaticMesh: Display: Building static mesh SM_Couch (Required Memory Estimate: 2.819357 MB)... [2024.11.14-04.04.04:893][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Props/SM_Couch.SM_Couch [2024.11.14-04.04.04:904][959]LogStaticMesh: Display: Building static mesh SM_Bush (Required Memory Estimate: 1.356186 MB)... [2024.11.14-04.04.04:907][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Props/SM_Bush.SM_Bush [2024.11.14-04.04.04:908][959]LogStaticMesh: Display: Building static mesh Shape_WideCapsule (Required Memory Estimate: 1.320765 MB)... [2024.11.14-04.04.04:911][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_WideCapsule.Shape_WideCapsule [2024.11.14-04.04.04:911][959]LogStaticMesh: Display: Building static mesh Shape_Wedge_B (Required Memory Estimate: 0.030034 MB)... [2024.11.14-04.04.04:912][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Wedge_B.Shape_Wedge_B [2024.11.14-04.04.04:915][959]LogStaticMesh: Display: Building static mesh Shape_Wedge_A (Required Memory Estimate: 0.030034 MB)... [2024.11.14-04.04.04:915][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Wedge_A.Shape_Wedge_A [2024.11.14-04.04.04:918][959]LogStaticMesh: Fallback [0.04s], num tris: 1014 [2024.11.14-04.04.04:918][959]LogStaticMesh: Display: Building static mesh Shape_Tube (Required Memory Estimate: 1.219587 MB)... [2024.11.14-04.04.04:919][959]LogStaticMesh: ConstrainClusters: [2024.11.14-04.04.04:919][959]LogStaticMesh: Input: 72 Clusters, 8982 Triangles and 10701 Vertices [2024.11.14-04.04.04:919][959]LogStaticMesh: Output without splits: 72 Clusters, 8982 Triangles and 10702 Vertices [2024.11.14-04.04.04:919][959]LogStaticMesh: Output with splits: 72 Clusters, 8982 Triangles and 10702 Vertices [2024.11.14-04.04.04:920][959]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 72, Slow Path Clusters: 0, 1 Material: 72, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2024.11.14-04.04.04:921][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Tube.Shape_Tube [2024.11.14-04.04.04:921][959]LogStaticMesh: WritePages: [2024.11.14-04.04.04:921][959]LogStaticMesh: Root: GPU size: 31848 bytes. 1 Pages. 31848.000 bytes per page (97.192% utilization). [2024.11.14-04.04.04:921][959]LogStaticMesh: Streaming: GPU size: 134076 bytes. 2 Pages (2 with relative encoding). 67038.000 bytes per page (51.146% utilization). [2024.11.14-04.04.04:921][959]LogStaticMesh: Page data disk size: 140268 bytes. Fixup data size: 464 bytes. [2024.11.14-04.04.04:921][959]LogStaticMesh: Total GPU size: 165924 bytes, Total disk size: 140732 bytes. [2024.11.14-04.04.04:921][959]LogStaticMesh: Encode [0.00s] [2024.11.14-04.04.04:921][959]LogStaticMesh: Nanite build [0.16s] [2024.11.14-04.04.04:922][959]LogStaticMesh: Display: Building static mesh Shape_TriPyramid (Required Memory Estimate: 0.014286 MB)... [2024.11.14-04.04.04:922][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_TriPyramid.Shape_TriPyramid [2024.11.14-04.04.04:924][959]LogStaticMesh: Built static mesh [0.18s] /Game/StarterContent/Props/SM_TableRound.SM_TableRound [2024.11.14-04.04.04:926][959]LogStaticMesh: Display: Building static mesh Shape_Trim_90_Out (Required Memory Estimate: 0.553905 MB)... [2024.11.14-04.04.04:927][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim_90_Out.Shape_Trim_90_Out [2024.11.14-04.04.04:930][959]LogStaticMesh: Display: Building static mesh Shape_Trim_90_In (Required Memory Estimate: 0.553905 MB)... [2024.11.14-04.04.04:931][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim_90_In.Shape_Trim_90_In [2024.11.14-04.04.04:933][959]LogStaticMesh: Display: Building static mesh Shape_Trim (Required Memory Estimate: 0.238303 MB)... [2024.11.14-04.04.04:934][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Trim.Shape_Trim [2024.11.14-04.04.04:936][959]LogStaticMesh: Display: Building static mesh Shape_Torus (Required Memory Estimate: 3.643354 MB)... [2024.11.14-04.04.04:940][959]LogStaticMesh: Display: Building static mesh Shape_Plane (Required Memory Estimate: 0.059427 MB)... [2024.11.14-04.04.04:940][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Plane.Shape_Plane [2024.11.14-04.04.04:943][959]LogStaticMesh: Display: Building static mesh Shape_Pipe_90 (Required Memory Estimate: 1.024189 MB)... [2024.11.14-04.04.04:944][959]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Shapes/Shape_Torus.Shape_Torus [2024.11.14-04.04.04:946][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe_90.Shape_Pipe_90 [2024.11.14-04.04.04:947][959]LogStaticMesh: Display: Building static mesh Shape_Pipe_180 (Required Memory Estimate: 1.933102 MB)... [2024.11.14-04.04.04:950][959]LogStaticMesh: Display: Building static mesh Shape_Pipe (Required Memory Estimate: 0.342438 MB)... [2024.11.14-04.04.04:950][959]LogStaticMesh: Built static mesh [0.13s] /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator [2024.11.14-04.04.04:951][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe_180.Shape_Pipe_180 [2024.11.14-04.04.04:951][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Pipe.Shape_Pipe [2024.11.14-04.04.04:954][959]LogStaticMesh: Display: Building static mesh Shape_NarrowCapsule (Required Memory Estimate: 1.724726 MB)... [2024.11.14-04.04.04:958][959]LogStaticMesh: Display: Building static mesh Shape_Cylinder (Required Memory Estimate: 0.815813 MB)... [2024.11.14-04.04.04:959][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_NarrowCapsule.Shape_NarrowCapsule [2024.11.14-04.04.04:960][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cylinder.Shape_Cylinder [2024.11.14-04.04.04:961][959]LogStaticMesh: Display: Building static mesh Shape_Cone (Required Memory Estimate: 0.410477 MB)... [2024.11.14-04.04.04:963][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Shapes/Shape_Cone.Shape_Cone [2024.11.14-04.04.04:970][959]LogObjectTools: Deleting 3 worlds: /Game/StarterContent/Maps/StarterMap.StarterMap, /Game/StarterContent/Maps/Minimal_Default.Minimal_Default, /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting [2024.11.14-04.04.04:970][959]LogObjectTools: Currently 1 active worlds: /Game/Main.Main [2024.11.14-04.04.05:048][959]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms [2024.11.14-04.04.38:985][959]LogDerivedDataCache: C:/Users/James/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2024.11.14-04.06.06:360][959]LogSlate: Window 'Delete Assets' being destroyed [2024.11.14-04.06.06:539][959]LogUObjectGlobals: Force Deleting 267 Package(s): Asset Name: /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200 Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/SM_AssetPlatform.SM_AssetPlatform Asset Type: StaticMesh Asset Name: /Game/StarterContent/Architecture/Pillar_50x500.Pillar_50x500 Asset Type: StaticMesh [2024.11.14-04.06.07:324][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x400 (Required Memory Estimate: 0.108694 MB)... [2024.11.14-04.06.07:326][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x400.Wall_Window_400x400 [2024.11.14-04.06.07:327][959]LogStaticMesh: Display: Building static mesh Wall_Window_400x300 (Required Memory Estimate: 0.108694 MB)... [2024.11.14-04.06.07:328][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Window_400x300.Wall_Window_400x300 [2024.11.14-04.06.07:329][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x400 (Required Memory Estimate: 0.077385 MB)... [2024.11.14-04.06.07:331][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 [2024.11.14-04.06.07:332][959]LogStaticMesh: Display: Building static mesh Wall_Door_400x300 (Required Memory Estimate: 0.077385 MB)... [2024.11.14-04.06.07:333][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_Door_400x300.Wall_Door_400x300 [2024.11.14-04.06.07:334][959]LogStaticMesh: Display: Building static mesh Wall_500x500 (Required Memory Estimate: 0.22887 MB)... [2024.11.14-04.06.07:335][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_500x500.Wall_500x500 [2024.11.14-04.06.07:336][959]LogStaticMesh: Display: Building static mesh Wall_400x400 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.06.07:337][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x400.Wall_400x400 [2024.11.14-04.06.07:338][959]LogStaticMesh: Display: Building static mesh Wall_400x300 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.06.07:339][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x300.Wall_400x300 [2024.11.14-04.06.07:339][959]LogStaticMesh: Display: Building static mesh Wall_400x200 (Required Memory Estimate: 0.02689 MB)... [2024.11.14-04.06.07:340][959]LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Wall_400x200.Wall_400x200 [2024.11.14-04.06.07:341][959]LogStaticMesh: Display: Building static mesh SM_AssetPlatform (Required Memory Estimate: 5.81496 MB)... [2024.11.14-04.06.07:358][959]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/StarterContent/Architecture/SM_AssetPlatform) ...