17 Commits

Author SHA1 Message Date
2bb66696be Added Core and Secondary stats windows, core updates when helm equipped.
Next: Secondary panel
2025-12-16 23:43:43 -07:00
07c4e74975 Revamped attribute recalculate function, bp_inventory now handles stat change refreshing.
Next: Build Character Stats & Detail Stats UI
2025-12-16 16:18:25 -07:00
227b719d61 Completed Removing zero-value stats next Hook Inventory into Recalculate logic 2025-12-16 13:32:58 -07:00
82630736a8 Finished Adding Relic stats logic to playerstats, next will Remove zero-value stats from becoming an issue 2025-12-16 00:59:18 -07:00
a3fc755f81 Setup logic for stats, next Implement GetEquippedRelics_ForStats 2025-12-15 20:31:36 -07:00
811346e744 Folder Restructure 2025-12-15 15:54:57 -07:00
3a85294624 Finished item logic. 2025-12-15 14:36:27 -07:00
ab4782d222 Fixed Reagent list not building bug. 2025-12-15 11:34:12 -07:00
3eee9abb88 Fixed reagent reorder functionality on drag and drop / pickup. 2025-12-15 11:20:45 -07:00
cb40c2c3a9 Fixed drop logic to drop outside inventory 2025-12-15 10:14:34 -07:00
482d6ba390 Implimented drop logic for reagents, added a global event for inventory refreshes "OninventoryChanged dispatcher" 2025-12-15 02:21:28 -07:00
a6c9aace35 Implimented Drop and pickup logic with unique world actors. 2025-12-15 00:00:52 -07:00
7ea414b628 Changed from default On Drag Drop to a custom made version of On Drag Drop 2025-12-14 21:43:35 -07:00
d8ff3bd531 Finished the relic section of the character sheet 2025-12-14 15:08:18 -07:00
8292d808d6 Fixed Ring Functionality, Rings behave as expected. 2025-12-14 10:32:27 -07:00
6d82a1351e Finished Swap and placement logic for inventory and equipment 2025-12-13 21:34:34 -07:00
c9e6d6857e Ploished the charactersheet, fixed inventory icons not appearing 2025-12-13 15:30:46 -07:00
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