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130995b85d
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Floating damage text on both clients and monsters, fixed a loot lock issue and added a dropowner timer of 0.25s till reset
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2026-02-16 13:06:35 -07:00 |
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fa32d7a834
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Fixed replication handoff to clients when hp changed, all clients recieve correct information
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2026-02-14 11:39:59 -07:00 |
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7aa08024b9
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Implimented enemy logic, integrated BPI Damageable_ApplyDamage so any invoke will apply ApplyDamage_Server
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2026-02-11 21:19:18 -07:00 |
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9ee40a578f
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Changed things
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2026-02-06 18:42:25 -07:00 |
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727e0e5aa3
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fixed client side bugs, non-interactable ui, ghost images, refactored map logic in client ui calls to use array instead, maps dont work over server reliable functions, in turn updated rpcs to not make hud calls, needs client refreshs now, mainly tooltip
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2026-02-03 16:10:05 -07:00 |
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6a13cdbeed
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Clean initial commit
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2026-02-01 19:21:47 -07:00 |
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