20 lines
482 B
C++
20 lines
482 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyCustomActorFinder.h"
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#include "Engine/World.h"
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#include "GameFramework/Actor.h"
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#include "EngineUtils.h"
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AActor* AMyCustomActorFinder::FindActorByName(const FString& ActorName)
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{
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for (TActorIterator<AActor> It(GetWorld()); It; ++It)
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{
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AActor* Actor = *It;
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if (Actor->GetName() == ActorName)
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{
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return Actor;
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}
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}
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return nullptr;
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}
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