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c33b0736a0
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Added tooltip logic to inv, relics, and Equip. Need to add logic for subtype in tooltip at some point.
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2025-12-19 22:44:14 -07:00 |
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6e3f4b2fa2
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Changed Tooltip to have background UI. added sub text for Title to display Item type in the future.
Need to refactor tooltip initializer logic to incorporate this new element. Hide it for tooltips
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2025-12-19 21:01:04 -07:00 |
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c060623dfa
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corrected merging conflit with bp_skill_node.uasset
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2025-12-17 23:41:18 -07:00 |
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d04bca8098
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Removed dependency of tooltip widget to Skill Nodes widgets. Can now be used by other widgets.
Added default constructors for blanket title/Details, as well as title/stats layout
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2025-12-17 23:31:19 -07:00 |
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202ac662a2
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Made core stats changable from BP_Inventory, fixed derived stats ordering descrepency
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2025-12-17 19:44:37 -07:00 |
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79e2915201
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Finished Core Stats, Derived Stats and the UI Element to hold them,
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2025-12-17 18:57:04 -07:00 |
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2bb66696be
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Added Core and Secondary stats windows, core updates when helm equipped.
Next: Secondary panel
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2025-12-16 23:43:43 -07:00 |
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07c4e74975
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Revamped attribute recalculate function, bp_inventory now handles stat change refreshing.
Next: Build Character Stats & Detail Stats UI
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2025-12-16 16:18:25 -07:00 |
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227b719d61
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Completed Removing zero-value stats next Hook Inventory into Recalculate logic
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2025-12-16 13:32:58 -07:00 |
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82630736a8
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Finished Adding Relic stats logic to playerstats, next will Remove zero-value stats from becoming an issue
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2025-12-16 00:59:18 -07:00 |
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a3fc755f81
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Setup logic for stats, next Implement GetEquippedRelics_ForStats
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2025-12-15 20:31:36 -07:00 |
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811346e744
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Folder Restructure
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2025-12-15 15:54:57 -07:00 |
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3a85294624
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Finished item logic.
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2025-12-15 14:36:27 -07:00 |
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ab4782d222
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Fixed Reagent list not building bug.
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2025-12-15 11:34:12 -07:00 |
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3eee9abb88
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Fixed reagent reorder functionality on drag and drop / pickup.
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2025-12-15 11:20:45 -07:00 |
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cb40c2c3a9
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Fixed drop logic to drop outside inventory
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2025-12-15 10:14:34 -07:00 |
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482d6ba390
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Implimented drop logic for reagents, added a global event for inventory refreshes "OninventoryChanged dispatcher"
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2025-12-15 02:21:28 -07:00 |
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a6c9aace35
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Implimented Drop and pickup logic with unique world actors.
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2025-12-15 00:00:52 -07:00 |
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7ea414b628
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Changed from default On Drag Drop to a custom made version of On Drag Drop
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2025-12-14 21:43:35 -07:00 |
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d8ff3bd531
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Finished the relic section of the character sheet
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2025-12-14 15:08:18 -07:00 |
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8292d808d6
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Fixed Ring Functionality, Rings behave as expected.
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2025-12-14 10:32:27 -07:00 |
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6d82a1351e
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Finished Swap and placement logic for inventory and equipment
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2025-12-13 21:34:34 -07:00 |
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c9e6d6857e
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Ploished the charactersheet, fixed inventory icons not appearing
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2025-12-13 15:30:46 -07:00 |
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8e9da224fb
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Something
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2025-12-13 14:20:31 -07:00 |
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ac72fa4f62
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Update to Negative values. Wont show "- -#" corrected to show "-#"
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2025-12-12 16:20:37 -07:00 |
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b45104eee7
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Update to Passive tree tooltips to have a title as well as details pane when mouseover
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2025-12-12 16:12:21 -07:00 |
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248cf570dc
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Merge of Volumentric fog from alternate work
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2025-12-11 18:38:30 -07:00 |
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49e17feb6a
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merge of brads fog changes
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2025-12-11 17:52:25 -07:00 |
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8c684a527a
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structure to enable stat gains in passive trees
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2025-11-05 21:48:50 -07:00 |
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c631ae599a
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Initial commit
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2025-11-05 20:09:43 -07:00 |
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