Commit Graph

30 Commits

Author SHA1 Message Date
c33b0736a0 Added tooltip logic to inv, relics, and Equip. Need to add logic for subtype in tooltip at some point. 2025-12-19 22:44:14 -07:00
6e3f4b2fa2 Changed Tooltip to have background UI. added sub text for Title to display Item type in the future.
Need to refactor tooltip initializer logic to incorporate this new element. Hide it for tooltips
2025-12-19 21:01:04 -07:00
c060623dfa corrected merging conflit with bp_skill_node.uasset 2025-12-17 23:41:18 -07:00
d04bca8098 Removed dependency of tooltip widget to Skill Nodes widgets. Can now be used by other widgets.
Added default constructors for blanket title/Details, as well as title/stats layout
2025-12-17 23:31:19 -07:00
202ac662a2 Made core stats changable from BP_Inventory, fixed derived stats ordering descrepency 2025-12-17 19:44:37 -07:00
79e2915201 Finished Core Stats, Derived Stats and the UI Element to hold them, 2025-12-17 18:57:04 -07:00
2bb66696be Added Core and Secondary stats windows, core updates when helm equipped.
Next: Secondary panel
2025-12-16 23:43:43 -07:00
07c4e74975 Revamped attribute recalculate function, bp_inventory now handles stat change refreshing.
Next: Build Character Stats & Detail Stats UI
2025-12-16 16:18:25 -07:00
227b719d61 Completed Removing zero-value stats next Hook Inventory into Recalculate logic 2025-12-16 13:32:58 -07:00
82630736a8 Finished Adding Relic stats logic to playerstats, next will Remove zero-value stats from becoming an issue 2025-12-16 00:59:18 -07:00
a3fc755f81 Setup logic for stats, next Implement GetEquippedRelics_ForStats 2025-12-15 20:31:36 -07:00
811346e744 Folder Restructure 2025-12-15 15:54:57 -07:00
3a85294624 Finished item logic. 2025-12-15 14:36:27 -07:00
ab4782d222 Fixed Reagent list not building bug. 2025-12-15 11:34:12 -07:00
3eee9abb88 Fixed reagent reorder functionality on drag and drop / pickup. 2025-12-15 11:20:45 -07:00
cb40c2c3a9 Fixed drop logic to drop outside inventory 2025-12-15 10:14:34 -07:00
482d6ba390 Implimented drop logic for reagents, added a global event for inventory refreshes "OninventoryChanged dispatcher" 2025-12-15 02:21:28 -07:00
a6c9aace35 Implimented Drop and pickup logic with unique world actors. 2025-12-15 00:00:52 -07:00
7ea414b628 Changed from default On Drag Drop to a custom made version of On Drag Drop 2025-12-14 21:43:35 -07:00
d8ff3bd531 Finished the relic section of the character sheet 2025-12-14 15:08:18 -07:00
8292d808d6 Fixed Ring Functionality, Rings behave as expected. 2025-12-14 10:32:27 -07:00
6d82a1351e Finished Swap and placement logic for inventory and equipment 2025-12-13 21:34:34 -07:00
c9e6d6857e Ploished the charactersheet, fixed inventory icons not appearing 2025-12-13 15:30:46 -07:00
8e9da224fb Something 2025-12-13 14:20:31 -07:00
ac72fa4f62 Update to Negative values. Wont show "- -#" corrected to show "-#" 2025-12-12 16:20:37 -07:00
b45104eee7 Update to Passive tree tooltips to have a title as well as details pane when mouseover 2025-12-12 16:12:21 -07:00
248cf570dc Merge of Volumentric fog from alternate work 2025-12-11 18:38:30 -07:00
49e17feb6a merge of brads fog changes 2025-12-11 17:52:25 -07:00
8c684a527a structure to enable stat gains in passive trees 2025-11-05 21:48:50 -07:00
c631ae599a Initial commit 2025-11-05 20:09:43 -07:00