19 lines
344 B
C++
19 lines
344 B
C++
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NavMeshRebuilder.generated.h"
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UCLASS()
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class GAMEIDEAV5_5_API ANavMeshRebuilder : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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UFUNCTION(BlueprintCallable, Category = "Navigation")
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void RebuildNavMesh();
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};
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