#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "NavMeshRebuilder.generated.h" UCLASS() class GAMEIDEAV5_5_API ANavMeshRebuilder : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties UFUNCTION(BlueprintCallable, Category = "Navigation") void RebuildNavMesh(); };