// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "MyCustomActorFinder.generated.h" UCLASS() class GAMEIDEAV5_5_API AMyCustomActorFinder : public AActor { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "Utilities") AActor* FindActorByName(const FString& ActorName); };