// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "FindActorByName.generated.h" UCLASS() class GAMEIDEAV5_5_API AFindActorByName : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AFindActorByName(); public: UFUNCTION(BlueprintCallable, Category = "Utilities") UClass* GetBlueprintActorClassByName(const FString& BlueprintName, const FString& BlueprintPath); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; };