Refactored ui to use arrays instead of maps, removed hudref calls from server RPCs, client needs refresh calls still
This commit is contained in:
@@ -1,4 +1,5 @@
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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@@ -11,23 +12,65 @@ InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Affix",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.AllAttributes",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Delete",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Delete.abc",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Delete.abcd",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.DexInt",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Dexterity",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Intelligence",DevComment="")
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+GameplayTagList=(Tag="Affix.Prefix.Core.Strength",DevComment="")
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+GameplayTagList=(Tag="Affix.Suffix",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Advanced",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Intermediate",DevComment="")
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+GameplayTagList=(Tag="SkillTier.Starter",DevComment="")
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+GameplayTagList=(Tag="Stat.Core.Dexterity",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.Core.Intelligence",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.Core.Strength",DevComment="Core stat")
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+GameplayTagList=(Tag="Stat.DamageType.Melee",DevComment="")
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+GameplayTagList=(Tag="Stat.DamageType.Range",DevComment="")
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+GameplayTagList=(Tag="Stat.DamageType.Spell",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Cold",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Fire",DevComment="")
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+GameplayTagList=(Tag="Stat.Elemental.Lightning",DevComment="")
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+GameplayTagList=(Tag="Stat.Defense.Primary.Armour",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Primary.Evasion",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Elemental.Cold",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Elemental.Fire",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Elemental.Lightning",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Other.Corruption",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Other.Dark",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Resist.Other.Holy",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Secondary.Block.Chance",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Secondary.Block.Rate",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Secondary.Block.Value",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Defense.Secondary.Dodge",DevComment="Defense stat")
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+GameplayTagList=(Tag="Stat.Hidden.HotbarSlots",DevComment="Hidden Stat")
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+GameplayTagList=(Tag="Stat.Hidden.InventorySlots",DevComment="Hidden Stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Elemental.FreezeChance",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Elemental.IgniteChance",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Elemental.ShockChance",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.GoldFind",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.ItemQuantity",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.ItemRarity",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.MovementSpeed",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Physical.BleedChance",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Physical.PoisonChance",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Miscellaneous.Pierce",DevComment="Miscellaneous stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.CastSpeed",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.CriticalStrikeChance",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.CriticalStrikeMultiplier",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.Elemental.Cold",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.Elemental.Fire",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Magic.Elemental.Lightning",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Accuracy",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.AttackSpeed",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeChance",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.CriticalStrikeMultiplier",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Cold",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Fire",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Melee.Elemental.Lightning",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.Accuracy",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.AttackSpeed",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.CriticalStrikeChance",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.CriticalStrikeMultiplier",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.Elemental.Cold",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.Elemental.Fire",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Offense.Range.Elemental.Lightning",DevComment="Offense stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxHealth",DevComment="Primary Stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxMana",DevComment="Primary Stat")
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+GameplayTagList=(Tag="Stat.Primary.MaxStamina",DevComment="Primary Stat")
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_ABC_T1.uasset
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Normal file
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_ABC_T1.uasset
LFS
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20
New Text Document.txt
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20
New Text Document.txt
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@@ -0,0 +1,20 @@
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@echo off
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SETLOCAL
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REM ---- CONFIG ----
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SET GITBASH="C:\Program Files\Git\bin\bash.exe"
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SET PROJECT_DIR=/c/UE\ Projects/JointProject/UEProject/UEProject
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SET UPROJECT="C:\UE Projects\JointProject\UEProject\UEProject\ThisWillWork.uproject"
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REM ---- GIT OPERATIONS ----
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%GITBASH% -lc "
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cd '%PROJECT_DIR%' &&
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git fetch &&
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git pull &&
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git lfs pull
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"
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REM ---- LAUNCH UNREAL PROJECT ----
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start "" "ThisWillWork.uproject"
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ENDLOCAL
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53
Run.Bat
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53
Run.Bat
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@@ -0,0 +1,53 @@
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@echo off
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SETLOCAL EnableExtensions
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echo === Starting update + launch ===
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echo.
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REM ---- CONFIG ----
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set "GITBASH=C:\Program Files\Git\bin\bash.exe"
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set "WIN_PROJECT_DIR=C:\UE Projects\JointProject\UEProject\UEProject"
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set "UPROJECT=C:\UE Projects\JointProject\UEProject\UEProject\ThisWillWork.uproject"
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echo Git Bash: "%GITBASH%"
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echo Repo Dir: "%WIN_PROJECT_DIR%"
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echo UProject: "%UPROJECT%"
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echo.
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REM ---- SANITY CHECKS ----
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if not exist "%GITBASH%" (
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echo ERROR: Git Bash not found at "%GITBASH%"
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goto :done
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)
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if not exist "%WIN_PROJECT_DIR%\" (
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echo ERROR: Project directory not found: "%WIN_PROJECT_DIR%"
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goto :done
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)
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if not exist "%UPROJECT%" (
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echo ERROR: .uproject not found: "%UPROJECT%"
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goto :done
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)
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REM ---- GIT OPERATIONS (run in Git Bash) ----
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echo === Running git commands ===
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"%GITBASH%" -lc "cd \"$(cygpath -u \"%WIN_PROJECT_DIR%\")\" && pwd && git status && git fetch && git pull && git lfs pull"
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set "ERR=%ERRORLEVEL%"
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echo.
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echo Git Bash exit code: %ERR%
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if not "%ERR%"=="0" (
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echo ERROR: Git operations failed. Not launching Unreal.
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goto :done
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)
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REM ---- LAUNCH UNREAL PROJECT ----
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echo === Launching Unreal project ===
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start "" "ThisWillWork.uproject"
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:done
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echo.
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echo === Done (press any key) ===
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pause
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ENDLOCAL
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