Clean initial commit
This commit is contained in:
5
.gitattributes
vendored
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5
.gitattributes
vendored
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@@ -0,0 +1,5 @@
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||||
*.uasset filter=lfs diff=lfs merge=lfs -text
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||||
*.umap filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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||||
*.wav filter=lfs diff=lfs merge=lfs -text
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||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||
41
.gitignore
vendored
Normal file
41
.gitignore
vendored
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@@ -0,0 +1,41 @@
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||||
# Unreal Engine auto-generated folders
|
||||
Binaries/
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||||
DerivedDataCache/
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||||
Intermediate/
|
||||
Saved/
|
||||
|
||||
# Logs and temporary files
|
||||
*.log
|
||||
*.tmp
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||||
*.obj
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||||
*.pch
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||||
*.sln
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||||
*.suo
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||||
*.xcodeproj
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||||
*.xcworkspace
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||||
*.VC.db
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||||
*.VC.opendb
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||||
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||||
# Backup and autosave files
|
||||
*.bak
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||||
*.backup
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||||
*.autosave
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||||
|
||||
# Build artifacts
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||||
*.exe
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||||
*.dll
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*.app
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*.dylib
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*.so
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||||
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||||
# Ignore config backups
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||||
Config/*.ini.bak
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||||
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||||
# Ignore crash reports
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Saved/CrashReports/
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||||
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||||
# Ignore local build data
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||||
.vscode/
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||||
.idea/
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||||
.DS_Store
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Thumbs.db
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||||
14
Config/DefaultEditor.ini
Normal file
14
Config/DefaultEditor.ini
Normal file
File diff suppressed because one or more lines are too long
157
Config/DefaultEngine.ini
Normal file
157
Config/DefaultEngine.ini
Normal file
@@ -0,0 +1,157 @@
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||||
[URL]
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||||
GameName=ThisWillWork
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||||
[/Script/EngineSettings.GameMapsSettings]
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||||
EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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||||
GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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||||
TransitionMap=
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||||
bUseSplitscreen=True
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||||
TwoPlayerSplitscreenLayout=Horizontal
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||||
ThreePlayerSplitscreenLayout=FavorTop
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||||
GlobalDefaultGameMode=/Game/Blueprints/Character/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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||||
GlobalDefaultServerGameMode=None
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||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.ReflectionMethod=1
|
||||
r.GenerateMeshDistanceFields=True
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||||
r.DynamicGlobalIlluminationMethod=1
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||||
r.Lumen.TraceMeshSDFs=0
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||||
r.Shadow.Virtual.Enable=1
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||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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||||
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
|
||||
r.AllowStaticLighting=False
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||||
|
||||
r.SkinCache.CompileShaders=True
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||||
|
||||
r.RayTracing=True
|
||||
|
||||
r.RayTracing.RayTracingProxies.ProjectEnabled=True
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||||
|
||||
r.Substrate=True
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||||
|
||||
r.Substrate.ProjectGBufferFormat=0
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||||
|
||||
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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||||
|
||||
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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||||
|
||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
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||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
|
||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
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||||
CompressionQualityModifier=1.000000
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||||
AutoStreamingThreshold=0.000000
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||||
SoundCueCookQualityIndex=-1
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||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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||||
-TargetedRHIs=SF_VULKAN_SM5
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||||
+TargetedRHIs=SF_VULKAN_SM6
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||||
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||||
[/Script/MacTargetPlatform.MacTargetSettings]
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||||
-TargetedRHIs=SF_METAL_SM5
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||||
+TargetedRHIs=SF_METAL_SM6
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||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
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||||
AppliedTargetedHardwareClass=Desktop
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||||
DefaultGraphicsPerformance=Maximum
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||||
AppliedDefaultGraphicsPerformance=Maximum
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||||
|
||||
[/Script/Engine.Engine]
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||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ThisWillWork")
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||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ThisWillWork")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=3EC7DF2041FFF50A8C1EF9A40AA75285
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
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||||
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||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="GroundDrop")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="RoomOverlap")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
3
Config/DefaultGame.ini
Normal file
3
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,3 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=56B796094747FB41B522B9B4EE7F059D
|
||||
ProjectName=Third Person BP Game Template
|
||||
38
Config/DefaultGameplayTags.ini
Normal file
38
Config/DefaultGameplayTags.ini
Normal file
@@ -0,0 +1,38 @@
|
||||
;METADATA=(Diff=true, UseCommands=true)
|
||||
[/Script/GameplayTags.GameplayTagsSettings]
|
||||
ImportTagsFromConfig=True
|
||||
WarnOnInvalidTags=True
|
||||
ClearInvalidTags=False
|
||||
AllowEditorTagUnloading=True
|
||||
AllowGameTagUnloading=False
|
||||
FastReplication=False
|
||||
bDynamicReplication=False
|
||||
InvalidTagCharacters="\"\',"
|
||||
NumBitsForContainerSize=6
|
||||
NetIndexFirstBitSegment=16
|
||||
+GameplayTagList=(Tag="Affix",DevComment="")
|
||||
+GameplayTagList=(Tag="Affix.Prefix.Core.Dexterity",DevComment="")
|
||||
+GameplayTagList=(Tag="Affix.Prefix.Core.Intelligence",DevComment="")
|
||||
+GameplayTagList=(Tag="Affix.Prefix.Core.Strength",DevComment="")
|
||||
+GameplayTagList=(Tag="SkillTier.Advanced",DevComment="")
|
||||
+GameplayTagList=(Tag="SkillTier.Intermediate",DevComment="")
|
||||
+GameplayTagList=(Tag="SkillTier.Starter",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.Core.Dexterity",DevComment="Core stat")
|
||||
+GameplayTagList=(Tag="Stat.Core.Intelligence",DevComment="Core stat")
|
||||
+GameplayTagList=(Tag="Stat.Core.Strength",DevComment="Core stat")
|
||||
+GameplayTagList=(Tag="Stat.DamageType.Melee",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.DamageType.Range",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.DamageType.Spell",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.Elemental.Cold",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.Elemental.Fire",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.Elemental.Lightning",DevComment="")
|
||||
+GameplayTagList=(Tag="Stat.Hidden.HotbarSlots",DevComment="Hidden Stat")
|
||||
+GameplayTagList=(Tag="Stat.Hidden.InventorySlots",DevComment="Hidden Stat")
|
||||
+GameplayTagList=(Tag="Stat.Primary.MaxHealth",DevComment="Primary Stat")
|
||||
+GameplayTagList=(Tag="Stat.Primary.MaxMana",DevComment="Primary Stat")
|
||||
+GameplayTagList=(Tag="Stat.Primary.MaxStamina",DevComment="Primary Stat")
|
||||
+GameplayTagList=(Tag="UI.Action.Cancel",DevComment="")
|
||||
+GameplayTagList=(Tag="UI.Action.Confirm",DevComment="")
|
||||
+GameplayTagList=(Tag="UI.Action.NextTab",DevComment="")
|
||||
+GameplayTagList=(Tag="UI.Action.PreviousTab",DevComment="")
|
||||
|
||||
87
Config/DefaultInput.ini
Normal file
87
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,87 @@
|
||||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
Content/Data/Items/Equipment/Amulets/IDA_Amulet_Sapphire.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Amulets/IDA_Amulet_Sapphire.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Amulets/_IDA_Amulet_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Amulets/_IDA_Amulet_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Belts/IDA_Belt_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Belts/IDA_Belt_Leather.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Belts/_IDA_Belt_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Belts/_IDA_Belt_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Boots/IDA_Boots_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Boots/IDA_Boots_Leather.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Boots/_IDA_Boots_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Boots/_IDA_Boots_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Chests/IDA_Chest_Dev.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Chests/IDA_Chest_Dev.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Chests/IDA_Chest_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Chests/IDA_Chest_Leather.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Chests/_IDA_Chest_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Chests/_IDA_Chest_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Gloves/IDA_Gloves_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Gloves/IDA_Gloves_Leather.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Gloves/_IDA_Gloves_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Gloves/_IDA_Gloves_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Helmets/IDA_Helmet_Cloth.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Helmets/IDA_Helmet_Cloth.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Data/Items/Equipment/Helmets/IDA_Helmet_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Helmets/IDA_Helmet_Leather.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Data/Items/Equipment/Helmets/_IDA_Helmet_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Helmets/_IDA_Helmet_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Legs/IDA_Pants_Leather.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Legs/IDA_Pants_Leather.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Legs/_IDA_Pants_NAME.uasset
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Normal file
BIN
Content/Data/Items/Equipment/Legs/_IDA_Pants_NAME.uasset
LFS
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BIN
Content/Data/Items/Equipment/Offhands/Shields/IDA_Shield_Golden.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Offhands/Shields/IDA_Shield_Golden.uasset
LFS
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BIN
Content/Data/Items/Equipment/Offhands/Shields/_IDA_Shield_NAME.uasset
LFS
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BIN
Content/Data/Items/Equipment/Offhands/Shields/_IDA_Shield_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Rings/IDA_Ring_Amethyst.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Rings/IDA_Ring_Amethyst.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Data/Items/Equipment/Rings/IDA_Ring_Emerald.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Rings/IDA_Ring_Emerald.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Rings/_IDA_Ring_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Rings/_IDA_Ring_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Weapons/One-Handed/Swords/IDA_1H_Sword_Iron.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Weapons/One-Handed/Swords/IDA_1H_Sword_Iron.uasset
LFS
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BIN
Content/Data/Items/Equipment/Weapons/One-Handed/Swords/_IDA_1H_Sword_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Weapons/One-Handed/Swords/_IDA_1H_Sword_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Equipment/Weapons/Two-Handed/_IDA_2H_TYPE_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Equipment/Weapons/Two-Handed/_IDA_2H_TYPE_NAME.uasset
LFS
Normal file
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BIN
Content/Data/Items/Resources/IDA_Stone.uasset
LFS
Normal file
BIN
Content/Data/Items/Resources/IDA_Stone.uasset
LFS
Normal file
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BIN
Content/Data/Items/Resources/IDA_Wood.uasset
LFS
Normal file
BIN
Content/Data/Items/Resources/IDA_Wood.uasset
LFS
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BIN
Content/Data/Items/Resources/_IDA_NAME.uasset
LFS
Normal file
BIN
Content/Data/Items/Resources/_IDA_NAME.uasset
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BIN
Content/Data/Stats/Affix/DA_Affix_Definition_Library_Main.uasset
LFS
Normal file
BIN
Content/Data/Stats/Affix/DA_Affix_Definition_Library_Main.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T1.uasset
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T2.uasset
LFS
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T2.uasset
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T3.uasset
LFS
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Dexterity_T3.uasset
LFS
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T2.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T2.uasset
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Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T3.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Intelligence_T3.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T1.uasset
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T2.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T2.uasset
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T3.uasset
LFS
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BIN
Content/Data/Stats/Affix/DA_Affix_Prefix_Core_Strength_T3.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_ColdDamage_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_ColdDamage_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Dexterity_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Dexterity_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_FireDamage_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_FireDamage_T1.uasset
LFS
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Content/Data/Stats/Affix/Prefix/PDA_Prefix_Hybrid_Str-Int_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Hybrid_Str-Int_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_IncreasedDefence_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_IncreasedDefence_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Intelligence_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Intelligence_T1.uasset
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Content/Data/Stats/Affix/Prefix/PDA_Prefix_MeleeFire_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_MeleeFire_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Strength_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Prefix_Strength_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Suffix_FireDamage_T1.uasset
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BIN
Content/Data/Stats/Affix/Prefix/PDA_Suffix_FireDamage_T1.uasset
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Content/Data/Stats/Affix/Prefix/_PDA_Prefix_NAME_TIER.uasset
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Content/Data/Stats/Affix/Prefix/_PDA_Prefix_NAME_TIER.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_AttackSpeed_T1.uasset
LFS
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_AttackSpeed_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_CriticalChance_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_CriticalChance_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_Dodge_T1.uasset
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Content/Data/Stats/Affix/Suffix/PDA_Suffix_Dodge_T1.uasset
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Content/Data/Stats/Affix/Suffix/PDA_Suffix_GoldFind_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_GoldFind_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_MagicFind_T1.uasset
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BIN
Content/Data/Stats/Affix/Suffix/PDA_Suffix_MagicFind_T1.uasset
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Content/Data/Stats/Affix/Suffix/PDA_Suffix_MovementSpeed_T1.uasset
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Content/Data/Stats/Affix/Suffix/PDA_Suffix_MovementSpeed_T1.uasset
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Content/Data/Stats/Affix/Suffix/_PDA_Suffix_NAME_TIER.uasset
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Content/Data/Stats/Affix/Suffix/_PDA_Suffix_NAME_TIER.uasset
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Dexterity.uasset
LFS
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Dexterity.uasset
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Intelligence.uasset
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Intelligence.uasset
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Strength.uasset
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Content/Data/Stats/StatDefinitions/CoreStats/PDA_StatDef_Strength.uasset
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Content/Data/Stats/StatDefinitions/HiddenStats/PDA_StatDef_HotbarSlots.uasset
LFS
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Content/Data/Stats/StatDefinitions/HiddenStats/PDA_StatDef_HotbarSlots.uasset
LFS
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Content/Data/Stats/StatDefinitions/HiddenStats/PDA_StatDef_InventorySlots.uasset
LFS
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Content/Data/Stats/StatDefinitions/HiddenStats/PDA_StatDef_InventorySlots.uasset
LFS
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Content/Data/Stats/StatDefinitions/PDA_PrefixDefLibrary_Main.uasset
LFS
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Content/Data/Stats/StatDefinitions/PDA_PrefixDefLibrary_Main.uasset
LFS
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Content/Data/Stats/StatDefinitions/PDA_StatDefLibrary_Main.uasset
LFS
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Content/Data/Stats/StatDefinitions/PDA_StatDefLibrary_Main.uasset
LFS
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Content/Data/Stats/StatDefinitions/PDA_SuffixDefLibrary_Main.uasset
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Content/Data/Stats/StatDefinitions/PDA_SuffixDefLibrary_Main.uasset
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxHealth.uasset
LFS
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxHealth.uasset
LFS
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxMana.uasset
LFS
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxMana.uasset
LFS
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxStamina.uasset
LFS
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Content/Data/Stats/StatDefinitions/PrimaryStats/PDA_StatDef_MaxStamina.uasset
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Content/Data/Stats/StatDefinitions/SecondaryStats/Misc/_PDA_StatDef_NAME.uasset
LFS
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Content/Data/Stats/StatDefinitions/SecondaryStats/Misc/_PDA_StatDef_NAME.uasset
LFS
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Content/Dev_Info.uasset
LFS
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Content/Dev_Info.uasset
LFS
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Content/Enemies/BluePrints/BP_HostileCube.uasset
LFS
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Content/Enemies/BluePrints/BP_HostileCube.uasset
LFS
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Content/Enemies/BluePrints/BP_HostileEntity.uasset
LFS
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Content/Enemies/BluePrints/BP_HostileEntity.uasset
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Content/Enemies/BluePrints/BP_OminousSphere.uasset
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Content/Enemies/BluePrints/BP_OminousSphere.uasset
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Content/Enemies/BluePrints/BP_ThirdPersonCharacter1.uasset
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Content/Enemies/BluePrints/BP_ThirdPersonCharacter1.uasset
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Content/Enemies/BluePrints/NewBlueprint.uasset
LFS
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Content/Enemies/BluePrints/NewBlueprint.uasset
LFS
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