Clean initial commit

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2026-02-01 19:21:47 -07:00
commit 6a13cdbeed
1681 changed files with 5604 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "FindMyActorByName.generated.h"
UCLASS()
class THISWILLWORK_API AFindMyActorByName : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AFindMyActorByName();
public:
UFUNCTION(BlueprintCallable, Category = "Utilities") UClass* GetBlueprintActorClassByName(const FString& BlueprintName, const FString& BlueprintPath);
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};